Análisis Bibliométrico de la Animación 3D en el Contexto de la Cultura Digital

This study presents a comprehensive bibliometric analysis of 3D animation research within digital culture from 2000 to 2024. The findings show steady growth in scientific production up to 2021, driven by rapid technological advances and their application in various fields such as education, medicine, and entertainment. China, the United States, and Canada stand out as the main contributors, although China’s lower level of international collaboration points to opportunities for strengthening global research networks. The keyword analysis reveals a marked increase in topics related to virtual reality, augmented reality, and e-learning, reflecting the adoption of immersive technologies in both educational and professional contexts. Likewise, emerging areas centered on artificial intelligence and machine learning broaden the spectrum of applications and improve efficiency in 3D animation production. Limitations include the reliance on a single database and the exclusion of non-English documents, which could underestimate significant contributions in other languages.

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Publication Details

Journal
VISUAL REVIEW International Visual Culture Review / Revista Internacional de Cultura Visual
Published
2025-06-11
DOI
https://doi.org/10.62161/revvisual.v17.5778
Citations
1
Primary Topic
Architecture, Art, Education
Type
article
Field-Weighted Citation Impact
26.93
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article

Análisis Bibliométrico de la Animación 3D en el Contexto de la Cultura Digital

Andrea Paola Velasco Donoso, Newton Antonio Gallardo Pérez, Víctor Hugo Cantos Luces
1 citations
VISUAL REVIEW International Visual Culture Review / Revista Internacional de Cultura Visual
Architecture, Art, Education
26.93
article

Análisis Bibliométrico de la Animación 3D en el Contexto de la Cultura Digital

Andrea Paola Velasco Donoso, Newton Antonio Gallardo Pérez, Víctor Hugo Cantos Luces
article en
1 citations

Abstract

This study presents a comprehensive bibliometric analysis of 3D animation research within digital culture from 2000 to 2024. The findings show steady growth in scientific production up to 2021, driven by rapid technological advances and their application in various fields such as education, medicine, and entertainment. China, the United States, and Canada stand out as the main contributors, although China’s lower level of international collaboration points to opportunities for strengthening global research networks. The keyword analysis reveals a marked increase in topics related to virtual reality, augmented reality, and e-learning, reflecting the adoption of immersive technologies in both educational and professional contexts. Likewise, emerging areas centered on artificial intelligence and machine learning broaden the spectrum of applications and improve efficiency in 3D animation production. Limitations include the reliance on a single database and the exclusion of non-English documents, which could underestimate significant contributions in other languages.

VISUAL REVIEW International Visual Culture Review / Revista Internacional de Cultura VisualVol. 17(3)
Universidad Estatal de Milagro (EC)
Openalex Percentile: Top 1%
Architecture, Art, Education
26.93
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Análisis Bibliométrico de la Animación 3D en el Contexto de la Cultura Digital — Andrea Paola Velasco Donoso, Newton Antonio Gallardo Pérez, et al. · VISUAL REVIEW International Visual Culture Review / Revista Internacional de Cultura Visual (2025) | TGRS Research Map | TGRS