Pengembangan Video Pembelajaran Animasi Berbasis CTL Materi Siklus Mahkluk Hidup untuk Kelas IV

The aim of this research is to develop CTL-based animated learning video media on the Cycles of Living Creatures for class IV students. The research subjects were 15 students and 1 class IV teacher at SDN 23 Central Bengkulu. Meanwhile, the object is a CTL-based animated learning video. This research uses the development of the Borg and Gall model which was carried out to produce a learning product. These stages include the potential and problem stages, data collection, product design, design validation, design revision, limited experimentation, product revision, field trials, product revision, and mass product. However, development was carried out only up to stage seven (development). The instruments used were expert validation sheets and interview guidelines as well as practicality test questionnaires. The results of the research show that the CTL-based animated learning video media developed is very feasible and practical for use by class IV students and teachers in science learning, especially material on the Cycles of Living Creatures.

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Publication Details

Journal
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar
Published
2024-11-28
DOI
https://doi.org/10.33369/dikdas.v7i2.17231
Primary Topic
STEM Education
Type
article
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article

Pengembangan Video Pembelajaran Animasi Berbasis CTL Materi Siklus Mahkluk Hidup untuk Kelas IV

POPI MAILAN, POPI MAILAN
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar
STEM Education
article

Pengembangan Video Pembelajaran Animasi Berbasis CTL Materi Siklus Mahkluk Hidup untuk Kelas IV

POPI MAILAN, POPI MAILAN
article en

Abstract

The aim of this research is to develop CTL-based animated learning video media on the Cycles of Living Creatures for class IV students. The research subjects were 15 students and 1 class IV teacher at SDN 23 Central Bengkulu. Meanwhile, the object is a CTL-based animated learning video. This research uses the development of the Borg and Gall model which was carried out to produce a learning product. These stages include the potential and problem stages, data collection, product design, design validation, design revision, limited experimentation, product revision, field trials, product revision, and mass product. However, development was carried out only up to stage seven (development). The instruments used were expert validation sheets and interview guidelines as well as practicality test questionnaires. The results of the research show that the CTL-based animated learning video media developed is very feasible and practical for use by class IV students and teachers in science learning, especially material on the Cycles of Living Creatures.

Jurnal Pembelajaran dan Pengajaran Pendidikan DasarVol. 7(2)
University of Bengkulu (ID)
Openalex Percentile: Top 57%
STEM Education
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Pengembangan Video Pembelajaran Animasi Berbasis CTL Materi Siklus Mahkluk Hidup untuk Kelas IV — POPI MAILAN, POPI MAILAN · Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar (2024) | TGRS Research Map | TGRS