Phishing Awareness via Game-Based Learning
The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This game targets three types of phishing—clone phishing, SMS phishing, and spear phishing—and uses a Large Language Model to generate dialogues and questions dynamically. It also incorporates state randomization and time-limited challenges to enhance the gameplay. We evaluated two groups of participants and found that those who played the game showed, on average, a 24 % increase in awareness and a 30 % boost in confidence.
Authors
- Mohammad Ghafari (ORCID: https://orcid.org/0000-0002-1986-9668)
- Argianto Rahartomo (ORCID: https://orcid.org/0000-0002-9592-0023)
- Ahmed Tareq Ali Ghaleb (ORCID: https://orcid.org/0009-0003-9340-2980)
Institutions
- Clausthal University of Technology (DE)
Publication Details
- Published
- 2025-04-27
- DOI
- https://doi.org/10.1109/cseet66350.2025.00036
- Citations
- 1
- Primary Topic
- Spam and Phishing Detection
- Type
- article
- Field-Weighted Citation Impact
- 3.25