Creating Competitive Game Situation Using Cognitive Load

This study identifies effective interventions that can create competitive situations in a memory-based card game. The competitive condition entertains people of all ages in the game. A competitive game situation would create a flow state in players. This study focuses on Pelmanism as a memory-based game. The study identifies gimmicks to interfere with a player superior to the others with the player unnoticed to create a competitive situation in a memory game. Experimental results show that interference with higher cognitive load has a greater effect on the outcome of the game. In the experiment, the interference requiring high cognitive load degrades the correct answer rate from 33.2% to <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{2 4. 0 \%}$</tex>. The results of the random forest analysis indicate the importance of influencing the working memory in the memory game. It means the cognitive load on the working memory can lead to game situations that all people enjoy.

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Publication Details

Published
2024-12-18
DOI
https://doi.org/10.1109/i-coste63786.2024.11024778
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Creating Competitive Game Situation Using Cognitive Load

Aiko Izumi, Hiromitsu Shimakawa
Educational Games and Gamification
article

Creating Competitive Game Situation Using Cognitive Load

Aiko Izumi, Hiromitsu Shimakawa
article en

Abstract

This study identifies effective interventions that can create competitive situations in a memory-based card game. The competitive condition entertains people of all ages in the game. A competitive game situation would create a flow state in players. This study focuses on Pelmanism as a memory-based game. The study identifies gimmicks to interfere with a player superior to the others with the player unnoticed to create a competitive situation in a memory game. Experimental results show that interference with higher cognitive load has a greater effect on the outcome of the game. In the experiment, the interference requiring high cognitive load degrades the correct answer rate from 33.2% to <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{2 4. 0 \%}$</tex>. The results of the random forest analysis indicate the importance of influencing the working memory in the memory game. It means the cognitive load on the working memory can lead to game situations that all people enjoy.

Ritsumeikan University (JP)
Openalex Percentile: Top 63%
Educational Games and Gamification
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