A transformer-based deep reinforcement learning approach to spatial navigation in a partially observable Morris Water Maze

Navigation is a fundamental cognitive skill extensively studied in neuroscientific experiments and has lately gained substantial interest in artificial intelligence research. Recreating the task solved by rodents in the well-established Morris Water Maze (MWM) experiment, this work applies a transformer-based architecture using deep reinforcement learning – an approach previously unexplored in this context – to navigate a 2D version of the maze. Specifically, the agent leverages a decoder-only transformer architecture serving as a deep Q-network performing effective decision making in the partially observable environment. We demonstrate that the proposed architecture enables the agent to efficiently learn spatial navigation strategies, overcoming challenges associated with a limited field of vision, corresponding to the visual information available to a rodent in the MWM. Demonstrating the potential of transformer-based models for enhancing navigation performance in partially observable environments, this work suggests promising avenues for future research in artificial agents whose behavior resembles that of biological agents. Finally, the flexibility of the transformer architecture in supporting varying input sequence lengths opens opportunities for gaining increased understanding of the artificial agent’s inner representation of the environment.

Authors

Institutions

Publication Details

Published
2025-03-17
DOI
https://doi.org/10.1109/alife-ciscompanion65078.2025.11031054
Citations
1
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
4.99
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A transformer-based deep reinforcement learning approach to spatial navigation in a partially observable Morris Water Maze

Inga Strümke, Marte Eggen
1 citations
Robotics and Sensor-Based Localization
4.99
article

A transformer-based deep reinforcement learning approach to spatial navigation in a partially observable Morris Water Maze

Inga Strümke, Marte Eggen
article en
1 citations

Abstract

Navigation is a fundamental cognitive skill extensively studied in neuroscientific experiments and has lately gained substantial interest in artificial intelligence research. Recreating the task solved by rodents in the well-established Morris Water Maze (MWM) experiment, this work applies a transformer-based architecture using deep reinforcement learning – an approach previously unexplored in this context – to navigate a 2D version of the maze. Specifically, the agent leverages a decoder-only transformer architecture serving as a deep Q-network performing effective decision making in the partially observable environment. We demonstrate that the proposed architecture enables the agent to efficiently learn spatial navigation strategies, overcoming challenges associated with a limited field of vision, corresponding to the visual information available to a rodent in the MWM. Demonstrating the potential of transformer-based models for enhancing navigation performance in partially observable environments, this work suggests promising avenues for future research in artificial agents whose behavior resembles that of biological agents. Finally, the flexibility of the transformer architecture in supporting varying input sequence lengths opens opportunities for gaining increased understanding of the artificial agent’s inner representation of the environment.

Norwegian University of Science and Technology (NO)
Openalex Percentile: Top 6%
Robotics and Sensor-Based Localization
4.99
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.