The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI
This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real-time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pre-and post-game responses. Results showed high satisfaction (4.2–4.5 on a 5-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.
Authors
- Aracely Mera-Navarrete
- William Villegas-Ch (ORCID: https://orcid.org/0000-0002-5421-7710)
- Rommel Gutierrez
- Alexandra Maldonado Navarro
Institutions
- Universidad de Las Américas (EC)
- Universidad Internacional del Ecuador (EC)
Publication Details
- Journal
- IEEE Transactions on Learning Technologies
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1109/tlt.2025.3579226
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 3.44