The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI

This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real-time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pre-and post-game responses. Results showed high satisfaction (4.2–4.5 on a 5-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.

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Publication Details

Journal
IEEE Transactions on Learning Technologies
Published
2025-01-01
DOI
https://doi.org/10.1109/tlt.2025.3579226
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI

Aracely Mera-Navarrete, William Villegas-Ch, Rommel Gutierrez, Alexandra Maldonado Navarro
1 citations
IEEE Transactions on Learning Technologies
Educational Games and Gamification
3.44
article

The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI

Aracely Mera-Navarrete, William Villegas-Ch, Rommel Gutierrez, Alexandra Maldonado Navarro
article en
1 citations

Abstract

This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real-time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pre-and post-game responses. Results showed high satisfaction (4.2–4.5 on a 5-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.

IEEE Transactions on Learning TechnologiesVol. 18
Universidad de Las Américas (EC), Universidad Internacional del Ecuador (EC)
Openalex Percentile: Top 9%
Educational Games and Gamification
3.44
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The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI — Aracely Mera-Navarrete, William Villegas-Ch, et al. · IEEE Transactions on Learning Technologies (2025) | TGRS Research Map | TGRS