A feasibility study of the use of virtual reality relaxation in an NHS inpatient neurorehabilitation unit

Objective To assess the feasibility of delivering a virtual reality relaxation intervention on an inpatient neurorehabilitation unit within the NHS. Methods An open-label feasibility study. Participants undergoing inpatient neurorehabilitation were recruited to use a virtual-reality distraction intervention under the guidance of a clinician with a minimum of one session per participant and no upper limit. The main outcome measures were around recruitment and retention, acceptability, pain, and anxiety. Results Recruitment was lower than anticipated due to many potential participants not meeting inclusion criteria. Nine participants were recruited and used the intervention a total of 23 times. Pain and anxiety scores were statistically significantly reduced (p = 0.0039 for both). Participants enjoyed using the VR. No serious adverse events were noted. Conclusion Virtual reality relaxation is enjoyable and successfully reduced pain and anxiety scores in patients on our neurorehabilitation unit, but only few neurorehabilitation inpatients were eligible for this study.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2025-06-11
DOI
https://doi.org/10.3389/frvir.2025.1504894
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

A feasibility study of the use of virtual reality relaxation in an NHS inpatient neurorehabilitation unit

Laura Edwards
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Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
article

A feasibility study of the use of virtual reality relaxation in an NHS inpatient neurorehabilitation unit

Laura Edwards
article en

Abstract

Objective To assess the feasibility of delivering a virtual reality relaxation intervention on an inpatient neurorehabilitation unit within the NHS. Methods An open-label feasibility study. Participants undergoing inpatient neurorehabilitation were recruited to use a virtual-reality distraction intervention under the guidance of a clinician with a minimum of one session per participant and no upper limit. The main outcome measures were around recruitment and retention, acceptability, pain, and anxiety. Results Recruitment was lower than anticipated due to many potential participants not meeting inclusion criteria. Nine participants were recruited and used the intervention a total of 23 times. Pain and anxiety scores were statistically significantly reduced (p = 0.0039 for both). Participants enjoyed using the VR. No serious adverse events were noted. Conclusion Virtual reality relaxation is enjoyable and successfully reduced pain and anxiety scores in patients on our neurorehabilitation unit, but only few neurorehabilitation inpatients were eligible for this study.

Frontiers in Virtual RealityVol. 6
University of Nottingham (GB), University Hospitals of Derby and Burton NHS Foundation Trust (GB)
Openalex Percentile: Top 88%
Virtual Reality Applications and Impacts
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A feasibility study of the use of virtual reality relaxation in an NHS inpatient neurorehabilitation unit — Laura Edwards · Frontiers in Virtual Reality (2025) | TGRS Research Map | TGRS