The Relative Popularity of Video Game Genres in the Scientific Literature: A Bibliographic Survey

Video games come in many genres. Although the popularity of games that belong to different genres is the subject of various research and industry reports, so far, there have been no studies investigating their popularity in research papers. This paper addresses this gap with an analysis of bibliographic data sourced from Scopus, spanning 45 years since the emergence of the topic till today and covering nine widely recognized genres: Action, Puzzle, Rhythm, Role-Playing, Simulation, Sports, Shooter, Strategy, and Traditional. The obtained results not only reveal the current popularity of these video game genres but also illustrate its change over time and geographic distribution as well as highlight the most impactful papers referring to the respective genres and their topics, providing a number of footholds for future studies, including regarding the identified disparities in the research interest in some genres and the number of available games belonging to them, the fluctuations in the relative popularity of the respective genres, and the disparities in the share of research output dedicated to video game genres in the total research output of different countries.

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Publication Details

Journal
Multimodal Technologies and Interaction
Published
2025-06-11
DOI
https://doi.org/10.3390/mti9060059
Citations
2
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
8.40
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article

The Relative Popularity of Video Game Genres in the Scientific Literature: A Bibliographic Survey

Jakub Swacha
2 citations
Multimodal Technologies and Interaction
Digital Games and Media
8.40
article

The Relative Popularity of Video Game Genres in the Scientific Literature: A Bibliographic Survey

Jakub Swacha
article en
2 citations

Abstract

Video games come in many genres. Although the popularity of games that belong to different genres is the subject of various research and industry reports, so far, there have been no studies investigating their popularity in research papers. This paper addresses this gap with an analysis of bibliographic data sourced from Scopus, spanning 45 years since the emergence of the topic till today and covering nine widely recognized genres: Action, Puzzle, Rhythm, Role-Playing, Simulation, Sports, Shooter, Strategy, and Traditional. The obtained results not only reveal the current popularity of these video game genres but also illustrate its change over time and geographic distribution as well as highlight the most impactful papers referring to the respective genres and their topics, providing a number of footholds for future studies, including regarding the identified disparities in the research interest in some genres and the number of available games belonging to them, the fluctuations in the relative popularity of the respective genres, and the disparities in the share of research output dedicated to video game genres in the total research output of different countries.

Multimodal Technologies and InteractionVol. 9(6)
University of Szczecin (PL)
Openalex Percentile: Top 3%
Digital Games and Media
8.40
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The Relative Popularity of Video Game Genres in the Scientific Literature: A Bibliographic Survey — Jakub Swacha · Multimodal Technologies and Interaction (2025) | TGRS Research Map | TGRS