Investigation of Depth Perception Through Gaming

In this study, we investigate how depth cues and immersive 3-dimensional (3D) video content characteristics can activate mirror neuron activities and improve depth perception experience while playing a very well-known game (i.e., Tower of Hanoi). For these investigations, subjective tests are carried out by employing an auto-stereoscopic display, with content developed in Unity to replicate realistic environments and facilitate dynamic interactions, exemplified by the Tower of Hanoi game. Subjects are exposed to atmospheric perspective depth cue and 3D video content characteristics, including different viewing angles (i.e., 0°, 45°, and 60°) of the objects placed in the game. The findings indicate that enabling the atmospheric perspective depth cue and different viewing angles considerably enhanced depth perception and task performance, resulting in smoother and more immersive user experiences. We believe that significant insights from this investigation will provide the advance of future robotics, Human-Computer Interaction (HCI), 3D video processing, and game technologies that aim to leverage mirror neuron activation to improve cognitive and motor skills in intricate tasks.

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Publication Details

Published
2025-05-23
DOI
https://doi.org/10.1109/ichora65333.2025.11016979
Citations
2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
4.96
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article

Investigation of Depth Perception Through Gaming

Yücel Cimtay, Gökçe Nur Yılmaz, Kutluk Bilge Arıkan, Siti Dewi Sri Ratna Sari et al.
2 citations
Artificial Intelligence in Games
4.96
article

Investigation of Depth Perception Through Gaming

Yücel Cimtay, Gökçe Nur Yılmaz, Kutluk Bilge Arıkan, Siti Dewi Sri Ratna Sari, Arda Gok
article en
2 citations

Abstract

In this study, we investigate how depth cues and immersive 3-dimensional (3D) video content characteristics can activate mirror neuron activities and improve depth perception experience while playing a very well-known game (i.e., Tower of Hanoi). For these investigations, subjective tests are carried out by employing an auto-stereoscopic display, with content developed in Unity to replicate realistic environments and facilitate dynamic interactions, exemplified by the Tower of Hanoi game. Subjects are exposed to atmospheric perspective depth cue and 3D video content characteristics, including different viewing angles (i.e., 0°, 45°, and 60°) of the objects placed in the game. The findings indicate that enabling the atmospheric perspective depth cue and different viewing angles considerably enhanced depth perception and task performance, resulting in smoother and more immersive user experiences. We believe that significant insights from this investigation will provide the advance of future robotics, Human-Computer Interaction (HCI), 3D video processing, and game technologies that aim to leverage mirror neuron activation to improve cognitive and motor skills in intricate tasks.

TOBB University of Economics and Technology (TR), Ankara University (TR), TED University (TR)
Openalex Percentile: Top 5%
Artificial Intelligence in Games
4.96
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