ACM International Conference on Interactive Media Experiences, IMX '25

The ACM International Conference on Interactive Media Experiences (ACM IMX, formerly the International Conference on Interactive Experiences for TV and Online Video) is the foremost international conference for the presentation and discussion of research into online video and TV interaction and user experience. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, VR/AR Technologies, media psychology, and sociology. The program will include technical tracks, industry talks, demos, a doctoral consortium, workshops, and keynote sessions. The venue, UFF's Praia Vermelha campus, in Niterói/Rio de Janeiro offers an ideal setting for fostering collaboration and innovation. IMX '25 invites researchers, industry professionals, and students to contribute and engage in shaping the future of interactive media.

Authors

Institutions

Publication Details

Journal
ACM SIGWEB Newsletter
Published
2025-04-01
DOI
https://doi.org/10.1145/3736244.3736247
Citations
3
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
12.60
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

ACM International Conference on Interactive Media Experiences, IMX '25

Jorge Abreu, Débora C. Muchaluat-Saade
3 citations
ACM SIGWEB Newsletter
Digital Games and Media
12.60
article

ACM International Conference on Interactive Media Experiences, IMX '25

Jorge Abreu, Débora C. Muchaluat-Saade
article en
3 citations

Abstract

The ACM International Conference on Interactive Media Experiences (ACM IMX, formerly the International Conference on Interactive Experiences for TV and Online Video) is the foremost international conference for the presentation and discussion of research into online video and TV interaction and user experience. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, VR/AR Technologies, media psychology, and sociology. The program will include technical tracks, industry talks, demos, a doctoral consortium, workshops, and keynote sessions. The venue, UFF's Praia Vermelha campus, in Niterói/Rio de Janeiro offers an ideal setting for fostering collaboration and innovation. IMX '25 invites researchers, industry professionals, and students to contribute and engage in shaping the future of interactive media.

ACM SIGWEB NewsletterVol. 2025(Spring)
Universidade Federal Fluminense (BR), University of Aveiro (PT)
Openalex Percentile: Top 2%
Digital Games and Media
12.60
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

ACM International Conference on Interactive Media Experiences, IMX '25 — Jorge Abreu, Débora C. Muchaluat-Saade · ACM SIGWEB Newsletter (2025) | TGRS Research Map | TGRS