The Role of Gamification in Digital Workforce Training: A Case Study of Knowledge Retention and Engagement in Cloud Computing Training Course

Indonesia’s Digital Talent Scholarship (DTS) program aims to enhance digital workforce readiness but struggles with sustaining engagement and knowledge retention in online training. While gamification (e.g., badges, leaderboards) has shown promise in education, its effectiveness in professional training and across diverse regional contexts remains unclear. This study examines how gamification elements influence engagement and retention in DTS’s Cloud Computing course, while assessing regional variations in outcomes. A quasi-experimental design compared 1,200 participants (gamified vs. standard LMS groups) using pre/post-tests, ANOVA, and regression analyses. Data included engagement surveys, retention tests, and demographic questionnaires. Engagement levels were consistent across provinces, but retention varied significantly, with weak correlations between gamification elements and outcomes. Regional disparities suggested contextual factors (e.g., resources, culture) outweighed gamification’s direct impact. The study underscores the need for context-sensitive gamification strategies tailored to regional and cultural differences, challenging one-size-fits-all approaches. It calls for future research on longitudinal effects, qualitative insights, and narrative-driven gamification to optimize professional training.

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Publication Details

Journal
Eduvest - Journal Of Universal Studies
Published
2025-06-11
DOI
https://doi.org/10.59188/eduvest.v5i6.50124
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
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article

The Role of Gamification in Digital Workforce Training: A Case Study of Knowledge Retention and Engagement in Cloud Computing Training Course

A. Sobandi, Krismassion Prihationo
Eduvest - Journal Of Universal Studies
Online Learning and Analytics
article

The Role of Gamification in Digital Workforce Training: A Case Study of Knowledge Retention and Engagement in Cloud Computing Training Course

A. Sobandi, Krismassion Prihationo
article en

Abstract

Indonesia’s Digital Talent Scholarship (DTS) program aims to enhance digital workforce readiness but struggles with sustaining engagement and knowledge retention in online training. While gamification (e.g., badges, leaderboards) has shown promise in education, its effectiveness in professional training and across diverse regional contexts remains unclear. This study examines how gamification elements influence engagement and retention in DTS’s Cloud Computing course, while assessing regional variations in outcomes. A quasi-experimental design compared 1,200 participants (gamified vs. standard LMS groups) using pre/post-tests, ANOVA, and regression analyses. Data included engagement surveys, retention tests, and demographic questionnaires. Engagement levels were consistent across provinces, but retention varied significantly, with weak correlations between gamification elements and outcomes. Regional disparities suggested contextual factors (e.g., resources, culture) outweighed gamification’s direct impact. The study underscores the need for context-sensitive gamification strategies tailored to regional and cultural differences, challenging one-size-fits-all approaches. It calls for future research on longitudinal effects, qualitative insights, and narrative-driven gamification to optimize professional training.

Eduvest - Journal Of Universal StudiesVol. 5(6)
Indonesia University of Education (ID)
Openalex Percentile: Top 87%
Online Learning and Analytics
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