How do the effects of toxicity in competitive online video games vary by source and match outcome?

This article seeks to estimate variations in the effects of toxicity in competitive online video games by source and match outcome. To this end, we analyze proprietary data from the first-person action video game Call of Duty®: Modern Warfare® III, published by Activision®. To overcome causal identification issues, we implement an instrumental variable estimation strategy. Our findings confirm that exposure to toxicity has statistically significant causal effects on short-term player engagement and the probability that players engage in similar behavior in the current match. Further, we show that these effects vary significantly depending on whether toxicity originates from opponents or teammates, whether it originates from teammates in the same or a different party, and the match's outcome. These findings have meaningful implications regarding the allocation of resources for combating toxicity and the nature of toxicity across various contexts.

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Publication Details

Journal
PLoS ONE
Published
2025-06-11
DOI
https://doi.org/10.1371/journal.pone.0325462
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

How do the effects of toxicity in competitive online video games vary by source and match outcome?

Jacob Morrier, R. Michael Alvarez, Amine Mahmassani
PLoS ONE
Digital Games and Media
article

How do the effects of toxicity in competitive online video games vary by source and match outcome?

Jacob Morrier, R. Michael Alvarez, Amine Mahmassani
article en

Abstract

This article seeks to estimate variations in the effects of toxicity in competitive online video games by source and match outcome. To this end, we analyze proprietary data from the first-person action video game Call of Duty®: Modern Warfare® III, published by Activision®. To overcome causal identification issues, we implement an instrumental variable estimation strategy. Our findings confirm that exposure to toxicity has statistically significant causal effects on short-term player engagement and the probability that players engage in similar behavior in the current match. Further, we show that these effects vary significantly depending on whether toxicity originates from opponents or teammates, whether it originates from teammates in the same or a different party, and the match's outcome. These findings have meaningful implications regarding the allocation of resources for combating toxicity and the nature of toxicity across various contexts.

PLoS ONEVol. 20(6)
California Institute of Technology (US), University of Santa Monica (US)
Openalex Percentile: Top 82%
Digital Games and Media
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How do the effects of toxicity in competitive online video games vary by source and match outcome? — Jacob Morrier, R. Michael Alvarez, et al. · PLoS ONE (2025) | TGRS Research Map | TGRS