Towards a framework for exploratory testing in video games

Game testing ensures quality and is typically performed by human testers. Although game testing has advanced, the literature lacks research on generating human-crafted game tests. Traditional software testing techniques, such as exploratory testing, can be adapted to video games. We introduce XPloiT, a framework for exploratory testing of video games. We developed it using insights from traditional exploratory software testing, game testing, and prior research. The framework includes testing strategies tailored for video games, a recommended strategy order, and guidelines for applying each strategy. As an initial evaluation, we applied XPloiT to a platform game under development by an indie studio. XPloiT uncovered several bugs, more than half of which were previously unknown and confirmed by the developer. These findings support further development and assessment of the framework.

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Publication Details

Published
2025-04-29
DOI
https://doi.org/10.1109/gas66647.2025.00009
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Towards a framework for exploratory testing in video games

Yohan Duarte, Cristiano Politowski, André Takeshi Endo
1 citations
Educational Games and Gamification
3.44
article

Towards a framework for exploratory testing in video games

Yohan Duarte, Cristiano Politowski, André Takeshi Endo
article en
1 citations

Abstract

Game testing ensures quality and is typically performed by human testers. Although game testing has advanced, the literature lacks research on generating human-crafted game tests. Traditional software testing techniques, such as exploratory testing, can be adapted to video games. We introduce XPloiT, a framework for exploratory testing of video games. We developed it using insights from traditional exploratory software testing, game testing, and prior research. The framework includes testing strategies tailored for video games, a recommended strategy order, and guidelines for applying each strategy. As an initial evaluation, we applied XPloiT to a platform game under development by an indie studio. XPloiT uncovered several bugs, more than half of which were previously unknown and confirmed by the developer. These findings support further development and assessment of the framework.

Universidade Federal de São Carlos (BR), Ontario Tech University (CA)
Openalex Percentile: Top 9%
Educational Games and Gamification
3.44
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Towards a framework for exploratory testing in video games — Yohan Duarte, Cristiano Politowski, et al. · (2025) | TGRS Research Map | TGRS