Generative AI for Facial Expressions in 3D Game Characters: A Retrieval-Augmented Approach
This paper examines a Retrieval-Augmented Generation (RAG) approach for generating facial expressions in 3D game characters using artificial intelligence. By integrating large language models within a RAG-based architecture, we developed a proof-of-concept system that animates expressions based on Facial Action Coding System (FACs) action units. Testing demonstrates the potential of RAG-driven animations to create immersive, adaptive experiences with contextually appropriate expressions that enhance perceived emotional responsiveness in Non-Playable Characters, highlighting RAG’s promise for dynamic character interactions and AI-driven personalization in game development.
Authors
- Maria Andréia Formico Rodriguês (ORCID: https://orcid.org/0000-0003-1181-2971)
- Jonas de Araújo Luz (ORCID: https://orcid.org/0000-0002-2961-831X)
- G. Ribeiro (ORCID: https://orcid.org/0000-0001-5265-4936)
- A. Magalhães
- Rafael Fonseca Pessoa (ORCID: https://orcid.org/0009-0008-7054-7323)
Institutions
- Universidade de Fortaleza (BR)
Publication Details
- Published
- 2025-04-29
- DOI
- https://doi.org/10.1109/gas66647.2025.00007
- Citations
- 2
- Primary Topic
- Face recognition and analysis
- Type
- article
- Field-Weighted Citation Impact
- 2.55