Generative AI for Facial Expressions in 3D Game Characters: A Retrieval-Augmented Approach

This paper examines a Retrieval-Augmented Generation (RAG) approach for generating facial expressions in 3D game characters using artificial intelligence. By integrating large language models within a RAG-based architecture, we developed a proof-of-concept system that animates expressions based on Facial Action Coding System (FACs) action units. Testing demonstrates the potential of RAG-driven animations to create immersive, adaptive experiences with contextually appropriate expressions that enhance perceived emotional responsiveness in Non-Playable Characters, highlighting RAG’s promise for dynamic character interactions and AI-driven personalization in game development.

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Publication Details

Published
2025-04-29
DOI
https://doi.org/10.1109/gas66647.2025.00007
Citations
2
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
2.55
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article

Generative AI for Facial Expressions in 3D Game Characters: A Retrieval-Augmented Approach

Maria Andréia Formico Rodriguês, Jonas de Araújo Luz, G. Ribeiro, A. Magalhães et al.
2 citations
Face recognition and analysis
2.55
article

Generative AI for Facial Expressions in 3D Game Characters: A Retrieval-Augmented Approach

Maria Andréia Formico Rodriguês, Jonas de Araújo Luz, G. Ribeiro, A. Magalhães, Rafael Fonseca Pessoa
article en
2 citations

Abstract

This paper examines a Retrieval-Augmented Generation (RAG) approach for generating facial expressions in 3D game characters using artificial intelligence. By integrating large language models within a RAG-based architecture, we developed a proof-of-concept system that animates expressions based on Facial Action Coding System (FACs) action units. Testing demonstrates the potential of RAG-driven animations to create immersive, adaptive experiences with contextually appropriate expressions that enhance perceived emotional responsiveness in Non-Playable Characters, highlighting RAG’s promise for dynamic character interactions and AI-driven personalization in game development.

Universidade de Fortaleza (BR)
Openalex Percentile: Top 10%
Face recognition and analysis
2.55
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