Multimedia Development in Guided Inquiry-Based Learning to Enhance Vocational High School Students' Computational Thinking Skills
This study aims to develop multimedia-based learning using the Guided Inquiry-Based Learning model to enhance computational thinking skills among vocational high school students in the context of Society 5.0. The research adopts a Research and Development (R&D) approach following the ADDIE model and employs a one-group pretest-posttest design to evaluate its effectiveness. The developed multimedia integrates interactive educational games to support engagement and conceptual understanding. The results indicate a significant increase in students' computational thinking abilities, with average pretest and posttest scores improving from 41.30 to 67.83. The normalized gain scores show moderate improvement across computational thinking elements: decomposition (0.413), abstraction (0.283), pattern recognition (0.263), and algorithmic thinking (0.337). Student responses reveal an 82% satisfaction rate, categorized as "Very Good," reflecting high levels of motivation and engagement. The use of multimedia and interactive games within a guided inquiry framework effectively supports contextual and abstract learning processes, demonstrating its potential as a practical and innovative solution to strengthen computational thinking skills in vocational education.
Authors
- Erna Piantari (ORCID: https://orcid.org/0000-0002-0865-9833)
- Enjun Junaeti (ORCID: https://orcid.org/0000-0002-4268-8611)
- Eka Fitrajaya Rahman
- Muhammad Akmaluddin Andayani Komara
Publication Details
- Journal
- Computing and Education Technology Journal
- Published
- 2025-05-23
- DOI
- https://doi.org/10.20527/cetj.v5i1.15228
- Primary Topic
- Teaching and Learning Programming
- Type
- article
- Field-Weighted Citation Impact
- 0.00