PENGARUH PENGGUNAAN GAME EDUKASI BERBASIS WORDWALL TERHADAP HASIL BELAJAR SISWA PADA MATERI MENULIS TEKS PROSEDUR SISWA KELAS V SD NEGERI UJUNG TANAH 2 KOTA MAKASSAR

This research explored the impact of utilizing Wordwall-based educational games on the procedural writing learning outcomes of fifth-grade students at SD Negeri Ujung Tanah 2 Makassar. Addressing the issue of students' underdeveloped writing skills, potentially linked to a scarcity of engaging instructional resources, the study adopted a quantitative methodology with a one-group pretest-posttest design involving 30 students. The analysis of learning outcome data, conducted using a t-test with SPSS, showed a substantial increase in the average score from 28.17 to 85.83 (p < 0.05). These results indicate that the integration of Wordwall educational games had a positive and significant effect on the students' procedural text writing abilities.

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Publication Details

Journal
Pepatudzu Media Pendidikan dan Sosial Kemasyarakatan
Published
2025-05-20
DOI
https://doi.org/10.35329/fkip.v21i1.6086
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

PENGARUH PENGGUNAAN GAME EDUKASI BERBASIS WORDWALL TERHADAP HASIL BELAJAR SISWA PADA MATERI MENULIS TEKS PROSEDUR SISWA KELAS V SD NEGERI UJUNG TANAH 2 KOTA MAKASSAR

Anin Asnidar, Aliem Bahri, Nur Afmi Irbar
Pepatudzu Media Pendidikan dan Sosial Kemasyarakatan
Educational Methods and Media Use
article

PENGARUH PENGGUNAAN GAME EDUKASI BERBASIS WORDWALL TERHADAP HASIL BELAJAR SISWA PADA MATERI MENULIS TEKS PROSEDUR SISWA KELAS V SD NEGERI UJUNG TANAH 2 KOTA MAKASSAR

Anin Asnidar, Aliem Bahri, Nur Afmi Irbar
article en

Abstract

This research explored the impact of utilizing Wordwall-based educational games on the procedural writing learning outcomes of fifth-grade students at SD Negeri Ujung Tanah 2 Makassar. Addressing the issue of students' underdeveloped writing skills, potentially linked to a scarcity of engaging instructional resources, the study adopted a quantitative methodology with a one-group pretest-posttest design involving 30 students. The analysis of learning outcome data, conducted using a t-test with SPSS, showed a substantial increase in the average score from 28.17 to 85.83 (p < 0.05). These results indicate that the integration of Wordwall educational games had a positive and significant effect on the students' procedural text writing abilities.

Pepatudzu Media Pendidikan dan Sosial KemasyarakatanVol. 21(1)
Openalex Percentile: Top 81%
Educational Methods and Media Use
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