Introducing automated testing to video game development via Behaviour-Driven Development.

Game Software Engineering has emerged as a specialized field distinct from traditional software engineering, addressing unique challenges inherent to the creative process of game development, but lagging behind in using new methods of software engineering.This paper introduces the method of Behavior-Driven Development (BDD) to game software engineering.BDD is popular in software engineering for modelling and testing software.In this paper, we first propose a development process for applying BDD in game development.Then, we provide an integration of BDD tooling in Unity 3D, a major platform for game development.Next, we present a framework for identifying and categorizing game behaviours, to cater for modelling game behaviours in BDD scenarios.Finally, we show applicability of these three contributions on a real-world case study.

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Publication Details

Journal
The Journal of Object Technology
Published
2025-01-01
DOI
https://doi.org/10.5381/jot.2025.24.2.a5
Primary Topic
Software Testing and Debugging Techniques
Type
article
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article

Introducing automated testing to video game development via Behaviour-Driven Development.

Petra van den Bos, Michael C. Mulder
The Journal of Object Technology
Software Testing and Debugging Techniques
article

Introducing automated testing to video game development via Behaviour-Driven Development.

Petra van den Bos, Michael C. Mulder
article en

Abstract

Game Software Engineering has emerged as a specialized field distinct from traditional software engineering, addressing unique challenges inherent to the creative process of game development, but lagging behind in using new methods of software engineering.This paper introduces the method of Behavior-Driven Development (BDD) to game software engineering.BDD is popular in software engineering for modelling and testing software.In this paper, we first propose a development process for applying BDD in game development.Then, we provide an integration of BDD tooling in Unity 3D, a major platform for game development.Next, we present a framework for identifying and categorizing game behaviours, to cater for modelling game behaviours in BDD scenarios.Finally, we show applicability of these three contributions on a real-world case study.

The Journal of Object TechnologyVol. 24(2)
University of Twente (NL)
Openalex Percentile: Top 87%
Software Testing and Debugging Techniques
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Introducing automated testing to video game development via Behaviour-Driven Development. — Petra van den Bos, Michael C. Mulder · The Journal of Object Technology (2025) | TGRS Research Map | TGRS