Pengembangan Prototype Media Game Wordwall dalam Menanamkan Perilaku Hidup Bersih Pada Anak Usia Dini di TK Permata Sunnah Kecamatan Kota Selatan Kota Gorontalo

The lack of learning media for early childhood that motivates children to practice clean living behavior in school is the main issue addressed in this study. This research aims to develop a Wordwall game media prototype to instill clean living behavior in Group B Children at TK Permata Sunnah Kindergarten, Kota Selatan District, Gorontalo City. The research utilized a development method, specifically Research and Development (R&D), following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) proposed by Sugiyono (Aini et al., 2023). The study’s findings reveal that the Wordwall game media is highly feasible for instilling clean living behavior, as indicated by the result of expert validation tests. The material expert validation scored 87,27% (very feasible), and the media expert validation scored 96,67% (very feasible). Additionally, pilot tests with teachers showed a feasible percentage of 88,57% (very feasible), while testing with children yielded a score of 4 (feasible). Finally, usage trials with teachers resulted in a feasibility percentage of 97,14% (very feasible), and large-group testing with children scored 5 (very feasible). The study concludes that the development of the Wordwall game media prototype effectively instills clean living behavior in children..

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Publication Details

Journal
Inovasi Pendidikan dan Anak Usia Dini
Published
2024-12-20
DOI
https://doi.org/10.61132/inpaud.v2i1.101
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Pengembangan Prototype Media Game Wordwall dalam Menanamkan Perilaku Hidup Bersih Pada Anak Usia Dini di TK Permata Sunnah Kecamatan Kota Selatan Kota Gorontalo

Nurhayati Tine, Syarifah Syarifah, Pupung Puspa Ardini
Inovasi Pendidikan dan Anak Usia Dini
Educational Methods and Media Use
article

Pengembangan Prototype Media Game Wordwall dalam Menanamkan Perilaku Hidup Bersih Pada Anak Usia Dini di TK Permata Sunnah Kecamatan Kota Selatan Kota Gorontalo

Nurhayati Tine, Syarifah Syarifah, Pupung Puspa Ardini
article en

Abstract

The lack of learning media for early childhood that motivates children to practice clean living behavior in school is the main issue addressed in this study. This research aims to develop a Wordwall game media prototype to instill clean living behavior in Group B Children at TK Permata Sunnah Kindergarten, Kota Selatan District, Gorontalo City. The research utilized a development method, specifically Research and Development (R&D), following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) proposed by Sugiyono (Aini et al., 2023). The study’s findings reveal that the Wordwall game media is highly feasible for instilling clean living behavior, as indicated by the result of expert validation tests. The material expert validation scored 87,27% (very feasible), and the media expert validation scored 96,67% (very feasible). Additionally, pilot tests with teachers showed a feasible percentage of 88,57% (very feasible), while testing with children yielded a score of 4 (feasible). Finally, usage trials with teachers resulted in a feasibility percentage of 97,14% (very feasible), and large-group testing with children scored 5 (very feasible). The study concludes that the development of the Wordwall game media prototype effectively instills clean living behavior in children..

Inovasi Pendidikan dan Anak Usia DiniVol. 2(1)
State University of Gorontalo (ID)
Openalex Percentile: Top 51%
Educational Methods and Media Use
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