New Technologies in Pedagogical and Educational Activities in the Field of History, Archaeology and Ethnography

Purpose . This article discusses the use of board games on archaeology, ethnography, and history in the pedagogical and educational process at Altai State Pedagogical University. Results . The study analyzes the practice of using gaming technologies in the implementation of educational projects with the participation of students of history. The materials of the Universityэs Museum of Local Lore collections and other available scientifically verified materials serve as the basis for game development. The course and results of the development of an archaeological puzzle and a card memo game, an ethnoloto and an ethnopazzla, as well as a historical adventure game are presented. Examples of organizing educational events with a game component are given. The possibilities of converting object-manipulative games into multimedia content are shown. Conclusion . The authors conclude that the project-based approach makes it possible to effectively combine the theoretical knowledge of students gathered from specialized literature and in the learning process with the active game mechanisms of their presentation in the modern educational space. At the same time, the games themselves can be implemented as cultural and educational events or as educational, educational events, the tasks of which include actualizing interest in history, culture, and the world around them; developing the historical and aesthetic consciousness of participants; creating a situation of active exploration of the subject world of culture and the surrounding cultural, historical and modern environment in general, interaction with them; formation of skills in understanding museum objects; development of independent cognitive and creative activities; formation of a careful attitude towards cultural values.

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Publication Details

Journal
Vestnik NSU Series History and Philology
Published
2025-06-06
DOI
https://doi.org/10.25205/1818-7919-2025-24-5-9-20
Primary Topic
Foreign Language Teaching Methods
Type
article
Field-Weighted Citation Impact
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article

New Technologies in Pedagogical and Educational Activities in the Field of History, Archaeology and Ethnography

Н. Н. Головченко, Natalya V. Lyulya, N. S. Gribanova, A. V. Kontev
Vestnik NSU Series History and Philology
Foreign Language Teaching Methods
article

New Technologies in Pedagogical and Educational Activities in the Field of History, Archaeology and Ethnography

Н. Н. Головченко, Natalya V. Lyulya, N. S. Gribanova, A. V. Kontev
article en

Abstract

Purpose . This article discusses the use of board games on archaeology, ethnography, and history in the pedagogical and educational process at Altai State Pedagogical University. Results . The study analyzes the practice of using gaming technologies in the implementation of educational projects with the participation of students of history. The materials of the Universityэs Museum of Local Lore collections and other available scientifically verified materials serve as the basis for game development. The course and results of the development of an archaeological puzzle and a card memo game, an ethnoloto and an ethnopazzla, as well as a historical adventure game are presented. Examples of organizing educational events with a game component are given. The possibilities of converting object-manipulative games into multimedia content are shown. Conclusion . The authors conclude that the project-based approach makes it possible to effectively combine the theoretical knowledge of students gathered from specialized literature and in the learning process with the active game mechanisms of their presentation in the modern educational space. At the same time, the games themselves can be implemented as cultural and educational events or as educational, educational events, the tasks of which include actualizing interest in history, culture, and the world around them; developing the historical and aesthetic consciousness of participants; creating a situation of active exploration of the subject world of culture and the surrounding cultural, historical and modern environment in general, interaction with them; formation of skills in understanding museum objects; development of independent cognitive and creative activities; formation of a careful attitude towards cultural values.

Vestnik NSU Series History and PhilologyVol. 24(5)
Altai State Pedagogical University (RU)
Openalex Percentile: Top 86%
Foreign Language Teaching Methods
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