Promoting Migrant Adolescent Resilience Through a Virtual Reality Videogame: A Randomized Trial
Purpose: This study explores the effects of a customized virtual reality (VR) role-playing videogame, “the Transfer Student,” on the psychological resilience of Chinese rural-to-urban migrant adolescents, a population significantly underrepresented in resilience intervention research. Method: Sixty-two migrant adolescents (ages 12–17) were randomized to play the videogame (intervention), where the character overcame challenges as a rural student adapting to an urban school, or watch VR-based scenic videoclips (control). Results: The intervention group showed moderate-size improvements in resilience at immediate post-test, compared with the control (Hedge's g = 0.47, SE = 0.32). Additionally, participants’ level of immersion in the virtual environment was significantly related to intervention effects. Discussion: The findings preliminarily support the feasibility and efficacy of this VR-based game as a digital resilience intervention approach for migrant adolescents. Future research should test this approach in larger, more diverse samples.
Authors
- Shiguang Ni (ORCID: https://orcid.org/0000-0002-4303-7386)
- Tianyu Bai (ORCID: https://orcid.org/0000-0003-3722-4318)
- Shuang Lu (ORCID: https://orcid.org/0000-0002-1498-8238)
Institutions
- University of Central Florida (US)
- University Town of Shenzhen (CN)
- Tsinghua University (CN)
Publication Details
- Journal
- Research on Social Work Practice
- Published
- 2025-06-09
- DOI
- https://doi.org/10.1177/10497315251342210
- Citations
- 1
- Primary Topic
- Resilience and Mental Health
- Type
- article
- Field-Weighted Citation Impact
- 2.31
Funders
- National Social Science Fund of China