DPoint-GS: Control Point Gaussian Splatting for Dynamic Scenes

Implicit neural representations have enabled novel methods to dynamic scene reconstruction and rendering. However, many advanced neural rendering techniques that rely on these implicit representations encounter two key limitations: difficulty in capturing fine details of objects and a lack of real-time performance in more general dynamic settings. To handle these difficulties, we offer a strategy that segregates the motion and visual elements of dynamic scenes into sparse control points and numerous Gaussian points. By exploiting the significantly smaller number of control points, we learn a compact six-degree-of-freedom transformation basis through interpolation weights, yielding the motion fields for the dense Gaussian points. Next, a deformation Multi-Layer Perceptron (MLP) is utilized to predict transformations that vary over time for each control point. This reduces complexity and boosts learning capacity. It also helps maintain spatiotemporally coherent motion patterns. Additionally, we integrate a point transformer module to better reconstruct details. Our method jointly learns 3D Gaussian distributions, canonical control point position features, and the deformation MLP. This unifies appearance, geometry, and dynamics in one framework. Experiments show that our approach outperforms existing methods in terms of rendering quality.

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Publication Details

Published
2025-03-21
DOI
https://doi.org/10.1109/icaace65325.2025.11019287
Primary Topic
Video Surveillance and Tracking Methods
Type
article
Field-Weighted Citation Impact
0.00

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article

DPoint-GS: Control Point Gaussian Splatting for Dynamic Scenes

Ajian Liu, Jun Wang, Shangzhe Wu
Video Surveillance and Tracking Methods
article

DPoint-GS: Control Point Gaussian Splatting for Dynamic Scenes

Ajian Liu, Jun Wang, Shangzhe Wu
article en

Abstract

Implicit neural representations have enabled novel methods to dynamic scene reconstruction and rendering. However, many advanced neural rendering techniques that rely on these implicit representations encounter two key limitations: difficulty in capturing fine details of objects and a lack of real-time performance in more general dynamic settings. To handle these difficulties, we offer a strategy that segregates the motion and visual elements of dynamic scenes into sparse control points and numerous Gaussian points. By exploiting the significantly smaller number of control points, we learn a compact six-degree-of-freedom transformation basis through interpolation weights, yielding the motion fields for the dense Gaussian points. Next, a deformation Multi-Layer Perceptron (MLP) is utilized to predict transformations that vary over time for each control point. This reduces complexity and boosts learning capacity. It also helps maintain spatiotemporally coherent motion patterns. Additionally, we integrate a point transformer module to better reconstruct details. Our method jointly learns 3D Gaussian distributions, canonical control point position features, and the deformation MLP. This unifies appearance, geometry, and dynamics in one framework. Experiments show that our approach outperforms existing methods in terms of rendering quality.

Beijing University of Chemical Technology (CN)
Natural Science Foundation of Beijing Municipality, National Outstanding Youth Science Fund Project of National Natural Science Foundation of China
Openalex Percentile: Top 89%
Video Surveillance and Tracking Methods
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