Sniffing helps to meet: Deterministic rendezvous of anonymous agents in the grid

Two identical anonymous mobile agents have to meet at a node of the infinite oriented grid whose nodes are unlabeled. This problem is known as rendezvous. The agents execute the same deterministic algorithm. Time is divided into rounds, and in each round each agent can either stay idle at the current node or move to an adjacent node. An adversary places the agents at two nodes of the grid at a distance at most D , and wakes them up in possibly different rounds. Each agent starts executing the algorithm in its wakeup round. If agents cannot leave any marks on visited nodes then they can never meet, even if they start simultaneously at adjacent nodes and know it. Hence, we assume that each agent marks any unmarked node it visits, and that an agent can distinguish if a node it visits has been previously marked or not. (If agents are ants then marking a node means secreting a chemical known as pheromone that can be subsequently sniffed). The time of a rendezvous algorithm is the number of rounds between the wakeup of the later agent and rendezvous. We ask the question whether the capability of marking nodes enables the agents to meet, and if so, what is the fastest rendezvous algorithm. We consider this rendezvous problem under three scenarios. In the first scenario, agents know D but may start with arbitrary delay. In the second scenario, they start simultaneously but do not have any a priori knowledge. In the third, most difficult scenario, we do not make any of the above facilitating assumptions. Agents start with arbitrary delay and they do not have any a priori knowledge. We prove that in the first two scenarios rendezvous can be accomplished in time O ( D ) . This is clearly optimal. For the third scenario, we prove that there does not exist any rendezvous algorithm working in time o ( D 2 ) , and we show an algorithm working in time O ( D 2 ) . The above negative result shows a separation between the optimal complexity in the two easier scenarios and the optimal complexity in the most difficult scenario.

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Publication Details

Journal
Theoretical Computer Science
Published
2025-06-09
DOI
https://doi.org/10.1016/j.tcs.2025.115395
Citations
1
Primary Topic
Optimization and Search Problems
Type
article
Field-Weighted Citation Impact
1.49

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article

Sniffing helps to meet: Deterministic rendezvous of anonymous agents in the grid

Younan Gao, Andrzej Pelc
1 citations
Theoretical Computer Science
Optimization and Search Problems
1.49
article

Sniffing helps to meet: Deterministic rendezvous of anonymous agents in the grid

Younan Gao, Andrzej Pelc
article en
1 citations

Abstract

Two identical anonymous mobile agents have to meet at a node of the infinite oriented grid whose nodes are unlabeled. This problem is known as rendezvous. The agents execute the same deterministic algorithm. Time is divided into rounds, and in each round each agent can either stay idle at the current node or move to an adjacent node. An adversary places the agents at two nodes of the grid at a distance at most D , and wakes them up in possibly different rounds. Each agent starts executing the algorithm in its wakeup round. If agents cannot leave any marks on visited nodes then they can never meet, even if they start simultaneously at adjacent nodes and know it. Hence, we assume that each agent marks any unmarked node it visits, and that an agent can distinguish if a node it visits has been previously marked or not. (If agents are ants then marking a node means secreting a chemical known as pheromone that can be subsequently sniffed). The time of a rendezvous algorithm is the number of rounds between the wakeup of the later agent and rendezvous. We ask the question whether the capability of marking nodes enables the agents to meet, and if so, what is the fastest rendezvous algorithm. We consider this rendezvous problem under three scenarios. In the first scenario, agents know D but may start with arbitrary delay. In the second scenario, they start simultaneously but do not have any a priori knowledge. In the third, most difficult scenario, we do not make any of the above facilitating assumptions. Agents start with arbitrary delay and they do not have any a priori knowledge. We prove that in the first two scenarios rendezvous can be accomplished in time O ( D ) . This is clearly optimal. For the third scenario, we prove that there does not exist any rendezvous algorithm working in time o ( D 2 ) , and we show an algorithm working in time O ( D 2 ) . The above negative result shows a separation between the optimal complexity in the two easier scenarios and the optimal complexity in the most difficult scenario.

Theoretical Computer ScienceVol. 1050
Université du Québec en Outaouais (CA), University of Milano-Bicocca (IT)
Université du Québec en Outaouais, Università degli Studi di Milano-Bicocca, Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 16%
Optimization and Search Problems
1.49
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