The Effect of the Use of the Learning Model (TGT) of Team Games Tournament Assisted by Media Question Box on the Learning Outcomes of Social Studies of Grade IV Students of SD Inpres 1 Birobuli
This study aims to determine the influence of the Learning Model (TGT) of Team Games Tournament assisted by question box media on the Learning Outcomes of Social Science Students in Grade IV of SD Inpres 1 Birobuli. This research method uses experimental research. The sample of this study amounted to 48 students. Sampling uses saturated sampling techniques. The research instrument used to determine student learning outcomes was in the form of a multiple-choice test totaling 20 questions. The data analysis technique used in this study used prerequisite tests, namely normality and homogeneity tests and hypothesis testing using the SPSS-assisted Independent Sample T-Test version 27 test. The results of this study show that there is an influence of the Team Games Tournament learning model (TGT) assisted by Question Box media on student learning outcomes. This can be seen from the Independent Sample T-Test 2-tailed p is 0.001. The results of the T-Test test showed that the significance value of 2-tailed p < 0.05, then Ho was rejected and Ha was accepted, it can be concluded that the Learning Model (TGT) of Team Games Tournament assisted by Question Box media has an effect on student learning outcomes in the science subject of grade IV SD Inpres 1 Birobuli. The Team Games Tournament (TGT) model assisted by Question Box media is suitable to be used as an effective learning alternative in significantly improving student learning outcomes.
Authors
- Ni Komang Juliwartini
Publication Details
- Journal
- INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY RESEARCH AND ANALYSIS
- Published
- 2025-06-09
- DOI
- https://doi.org/10.47191/ijmra/v8-i06-19
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00