What Makes a Meme a Meme? Identifying Memes for Memetics-Aware Dataset Creation

Warning: This paper contains memes that may be offensive to some readers. Multimodal Internet Memes are now a ubiquitous fixture in online discourse. One strand of meme-based research is the classification of memes according to various affects, such as sentiment and hate, supported by manually compiled meme datasets. Understanding the unique characteristics of memes is crucial for meme classification. Unlike other user-generated content, memes spread via memetics, i.e. the process by which memes are imitated and transformed into elements used to create new memes. In effect, there exists an ever-evolving pool of visual and linguistic elements that underpin meme culture and are crucial to interpreting the meaning of individual memes. The current approach of training supervised learning models on static datasets, without taking memetics into account, limits the depth and accuracy of meme interpretation. We argue that meme datasets must contain genuine memes, as defined via memetics, so that effective meme classifiers can be built. In this work, we develop a meme identification protocol which distinguishes meme from non-memetic content by recognising the memetic element within it. We apply our protocol to a random sample of the leading 7 meme classification datasets and observe that more than half (50. 4%) of the evaluated samples were found to contain no signs of memetics. Our work also provides a meme typology grounded in memetics, providing the basis for more effective approaches to the interpretation of memes and the creation of meme datasets.

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Publication Details

Journal
Proceedings of the International AAAI Conference on Web and Social Media
Published
2025-06-07
DOI
https://doi.org/10.1609/icwsm.v19i1.35843
Citations
4
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
16.81
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article

What Makes a Meme a Meme? Identifying Memes for Memetics-Aware Dataset Creation

Muzhaffar Hazman, Josephine Griffith, Susan McKeever
4 citations
Proceedings of the International AAAI Conference on Web and Social Media
Digital Games and Media
16.81
article

What Makes a Meme a Meme? Identifying Memes for Memetics-Aware Dataset Creation

Muzhaffar Hazman, Josephine Griffith, Susan McKeever
article en
4 citations

Abstract

Warning: This paper contains memes that may be offensive to some readers. Multimodal Internet Memes are now a ubiquitous fixture in online discourse. One strand of meme-based research is the classification of memes according to various affects, such as sentiment and hate, supported by manually compiled meme datasets. Understanding the unique characteristics of memes is crucial for meme classification. Unlike other user-generated content, memes spread via memetics, i.e. the process by which memes are imitated and transformed into elements used to create new memes. In effect, there exists an ever-evolving pool of visual and linguistic elements that underpin meme culture and are crucial to interpreting the meaning of individual memes. The current approach of training supervised learning models on static datasets, without taking memetics into account, limits the depth and accuracy of meme interpretation. We argue that meme datasets must contain genuine memes, as defined via memetics, so that effective meme classifiers can be built. In this work, we develop a meme identification protocol which distinguishes meme from non-memetic content by recognising the memetic element within it. We apply our protocol to a random sample of the leading 7 meme classification datasets and observe that more than half (50. 4%) of the evaluated samples were found to contain no signs of memetics. Our work also provides a meme typology grounded in memetics, providing the basis for more effective approaches to the interpretation of memes and the creation of meme datasets.

Proceedings of the International AAAI Conference on Web and Social MediaVol. 19
Ollscoil na Gaillimhe – University of Galway (IE), Technological University Dublin (IE)
Openalex Percentile: Top 1%
Digital Games and Media
16.81
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