Against the game: Sid Meier’s Civilization and vernacular theories of language

Abstract In this article, I explore videogames, language ideologies, and vernacular theory. Specifically, I examine the politics of language in Sid Meier’s Civilization, with an emphasis on the representation of toponymy and the renaming of places after conquest. Civilization players lead quasi-imperial states, capture ‘cities’ from opponents, and rename them. Despite limitations in the game code, players use online forums to develop their understanding of the politics of toponymy. I argue that they participate in ‘vernacular theorising’ to critically engage with language-ideological premises coded into Civilization. In doing so, they sometimes make politically sophisticated and progressive observations, while also accepting problematic premises that structure their in-game engagement with language. I offer a deep engagement with theories of interpretation and ideology, which is vital for exploring how players negotiate ludic language ideologies, itself an important problem for the future of the field given the stature of videogames in popular culture. (Language ideologies, videogames, postcolonialism)*

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Publication Details

Journal
Language in Society
Published
2025-06-06
DOI
https://doi.org/10.1017/s0047404525000156
Primary Topic
Media, Communication, and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Against the game: Sid Meier’s Civilization and vernacular theories of language

Kate Spowage
Language in Society
Media, Communication, and Education
article

Against the game: Sid Meier’s Civilization and vernacular theories of language

Kate Spowage
article en

Abstract

Abstract In this article, I explore videogames, language ideologies, and vernacular theory. Specifically, I examine the politics of language in Sid Meier’s Civilization, with an emphasis on the representation of toponymy and the renaming of places after conquest. Civilization players lead quasi-imperial states, capture ‘cities’ from opponents, and rename them. Despite limitations in the game code, players use online forums to develop their understanding of the politics of toponymy. I argue that they participate in ‘vernacular theorising’ to critically engage with language-ideological premises coded into Civilization. In doing so, they sometimes make politically sophisticated and progressive observations, while also accepting problematic premises that structure their in-game engagement with language. I offer a deep engagement with theories of interpretation and ideology, which is vital for exploring how players negotiate ludic language ideologies, itself an important problem for the future of the field given the stature of videogames in popular culture. (Language ideologies, videogames, postcolonialism)*

Language in Society
University of Leeds (GB)
Openalex Percentile: Top 85%
Media, Communication, and Education
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