EFL Sophomores’ Perspectives on the Application of Computer-Assisted Games in Grammar Classes

The integration of computer-assisted games in teaching English has become a current trend in second language teaching. However, research concerning students’ perspectives on the application of computer-assisted games in grammar classes remains limited. Consequently, this study was conducted to explore how 70 EFL sophomores at Van Lang University perceive the use of computer-assisted games in grammar lessons. A mixed-methods approach, combining quantitative analysis from an online survey and qualitative insights from a semi-structured interview, was utilized to collect data. The results revealed that EFL students have a favorable voice towards the implementation of computer-assisted games in grammar classes, emphasizing the benefits of enhancing students’ understanding, learning motivation, and language competence.

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Publication Details

Journal
International Journal of Language Instruction
Published
2025-06-06
DOI
https://doi.org/10.54855/ijli.25423
Citations
1
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
10.42
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article

EFL Sophomores’ Perspectives on the Application of Computer-Assisted Games in Grammar Classes

Thi Thu Hang Nguyen, Nhat Truong Truong
1 citations
International Journal of Language Instruction
EFL/ESL Teaching and Learning
10.42
article

EFL Sophomores’ Perspectives on the Application of Computer-Assisted Games in Grammar Classes

Thi Thu Hang Nguyen, Nhat Truong Truong
article en
1 citations

Abstract

The integration of computer-assisted games in teaching English has become a current trend in second language teaching. However, research concerning students’ perspectives on the application of computer-assisted games in grammar classes remains limited. Consequently, this study was conducted to explore how 70 EFL sophomores at Van Lang University perceive the use of computer-assisted games in grammar lessons. A mixed-methods approach, combining quantitative analysis from an online survey and qualitative insights from a semi-structured interview, was utilized to collect data. The results revealed that EFL students have a favorable voice towards the implementation of computer-assisted games in grammar classes, emphasizing the benefits of enhancing students’ understanding, learning motivation, and language competence.

International Journal of Language InstructionVol. 4(2)
Van Lang University (VN)
Openalex Percentile: Top 3%
EFL/ESL Teaching and Learning
10.42
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