Low tech-barrier virtual reality content creation for cultural heritage education: learning outcomes and pedagogy

Aligned with the United Nation’s Sustainable Development Goals, virtual reality (VR) content creation helps novice learners better understand about cultural heritage, yet its pedagogical potential remains under-explored. Synthesising the literature, this study developed a multidimensional framework of learning outcomes in the interdisciplinary domain of cultural heritage education. Based on the principles of designing maker activities, this study designed a novel, research-informed and low tech-barrier pedagogical approach of VR content creation. Applying it to a general education course on digitising cultural heritage, the authors analysed instructor-given, rubric-referenced performance scores and qualitatively examined reflections from 302 undergraduate students of diverse disciplinary backgrounds. Results have shown that the maker activity of VR content creation outperformed other traditional learning approaches in terms of students’ learning outcome achievement. Based on empirical evidence, this study verified the learning outcome framework, yielded the corresponding pedagogical implications and laid the groundwork for future studies on VR-based maker activities.<br>

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Publication Details

Journal
Technology Pedagogy and Education
Published
2025-06-06
DOI
https://doi.org/10.1080/1475939x.2025.2503768
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
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article

Low tech-barrier virtual reality content creation for cultural heritage education: learning outcomes and pedagogy

Xiao Hu, Jeremy Ng
1 citations
Technology Pedagogy and Education
Augmented Reality Applications
1.28
article

Low tech-barrier virtual reality content creation for cultural heritage education: learning outcomes and pedagogy

Xiao Hu, Jeremy Ng
article en
1 citations

Abstract

Aligned with the United Nation’s Sustainable Development Goals, virtual reality (VR) content creation helps novice learners better understand about cultural heritage, yet its pedagogical potential remains under-explored. Synthesising the literature, this study developed a multidimensional framework of learning outcomes in the interdisciplinary domain of cultural heritage education. Based on the principles of designing maker activities, this study designed a novel, research-informed and low tech-barrier pedagogical approach of VR content creation. Applying it to a general education course on digitising cultural heritage, the authors analysed instructor-given, rubric-referenced performance scores and qualitatively examined reflections from 302 undergraduate students of diverse disciplinary backgrounds. Results have shown that the maker activity of VR content creation outperformed other traditional learning approaches in terms of students’ learning outcome achievement. Based on empirical evidence, this study verified the learning outcome framework, yielded the corresponding pedagogical implications and laid the groundwork for future studies on VR-based maker activities.<br>

Technology Pedagogy and EducationVol. 35(1)
University of Arizona (US), University of Hong Kong (HK)
Sustainable cities and communities
Openalex Percentile: Top 20%
Augmented Reality Applications
1.28
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