HandNeRF++: Modeling Animatable Interacting Hands With Neural Radiance Fields

In this work, we explore the rendering of photo-realistic free-viewpoint hand pose animation. We present HandNeRF, the first NeRF-based framework to reconstruct accurate appearance and geometry for interacting hands. To overcome the texture contamination and shape artifact problems when dealing with complex interacting scenarios, we further introduce HandNeRF++ to achieve better performance. In our advanced framework, a pose-driven deformation field is designed to establish correspondence from diverse poses to a canonical space, where the pose- and shape-disentangled NeRFs are optimized. To enhance the geometry and texture cues in rarely-observed areas for interacting hands, we establish a connection between the interacting hands by proposing the adaptive hand-sharing technique for cross-hand augmentation. Meanwhile, we further leverage the hand poses to generate fine-grained density priors, serving as valuable guidance for occlusion-aware geometry learning. Furthermore, a neural feature distillation method and a neural refiner are proposed to facilitate color optimization and further polish the renderings. With the collaboration of all the modules and strategies, our HandNeRF++ significantly advances the capabilities of NeRF-based 3D reconstruction in the context of interacting hands. Extensive experiments are conducted to validate the merits of the proposed frameworks. We report a series of state-of-the-art results both qualitatively and quantitatively.

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Publication Details

Journal
IEEE Transactions on Pattern Analysis and Machine Intelligence
Published
2025-06-06
DOI
https://doi.org/10.1109/tpami.2025.3574845
Primary Topic
Robot Manipulation and Learning
Type
article
Field-Weighted Citation Impact
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article

HandNeRF++: Modeling Animatable Interacting Hands With Neural Radiance Fields

Wengang Zhou, Houqiang Li, Min Wang, Li Li et al.
IEEE Transactions on Pattern Analysis and Machine Intelligence
Robot Manipulation and Learning
article

HandNeRF++: Modeling Animatable Interacting Hands With Neural Radiance Fields

Wengang Zhou, Houqiang Li, Min Wang, Li Li, Zhiyang Guo
article en

Abstract

In this work, we explore the rendering of photo-realistic free-viewpoint hand pose animation. We present HandNeRF, the first NeRF-based framework to reconstruct accurate appearance and geometry for interacting hands. To overcome the texture contamination and shape artifact problems when dealing with complex interacting scenarios, we further introduce HandNeRF++ to achieve better performance. In our advanced framework, a pose-driven deformation field is designed to establish correspondence from diverse poses to a canonical space, where the pose- and shape-disentangled NeRFs are optimized. To enhance the geometry and texture cues in rarely-observed areas for interacting hands, we establish a connection between the interacting hands by proposing the adaptive hand-sharing technique for cross-hand augmentation. Meanwhile, we further leverage the hand poses to generate fine-grained density priors, serving as valuable guidance for occlusion-aware geometry learning. Furthermore, a neural feature distillation method and a neural refiner are proposed to facilitate color optimization and further polish the renderings. With the collaboration of all the modules and strategies, our HandNeRF++ significantly advances the capabilities of NeRF-based 3D reconstruction in the context of interacting hands. Extensive experiments are conducted to validate the merits of the proposed frameworks. We report a series of state-of-the-art results both qualitatively and quantitatively.

IEEE Transactions on Pattern Analysis and Machine IntelligenceVol. 47(9)
University of Science and Technology of China (CN)
Openalex Percentile: Top 86%
Robot Manipulation and Learning
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HandNeRF++: Modeling Animatable Interacting Hands With Neural Radiance Fields — Wengang Zhou, Houqiang Li, et al. · IEEE Transactions on Pattern Analysis and Machine Intelligence (2025) | TGRS Research Map | TGRS