Dynamic Graph Learning to Denoise Implicit Feedback for Graph Collaborative Filtering

Due to the inherent challenges in acquiring explicit feedback, graph collaborative filtering (GCF) models often resort to implicit feedback. However, there exists noise in implicit feedback that may not accurately reflect users’ preferences. This noise will be amplified by the aggregating and propagating operations of GCF, thereby affecting the performance of GCF. Existing noise mitigation methods attempt to filter noisy samples from implicit feedback data, yet they face limitations such as dependency on side information for sample selection, neglect of false-negative noise, and disregard for the impact of previous selections on current iteration. To overcome these challenges, we propose a <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">d</u>ynamic <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">g</u>raph <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">l</u>earning framework to <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">d</u>enoise implicit feedback for GCF (DGLD). DGLD comprises a graph learning module and a reinforcement learning module. The graph learning module evaluates the confidence degrees of interactions by leveraging user–item cosine similarity and global user preferences, updating user–item interaction graph without relying on side information. Meanwhile, the reinforcement learning module employs a policy network to select “false-positive denoising” and “false-negative denoising” actions based on performance of the recommendation model and state of interaction graph obtained from previous iterations. These modules work synergistically to dynamically denoise implicit feedback. Experimental results on three benchmark datasets underscore the superiority of our approach over state-of-the-art general and denoising recommendation models.

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Publication Details

Journal
IEEE Transactions on Computational Social Systems
Published
2025-06-06
DOI
https://doi.org/10.1109/tcss.2025.3564762
Citations
1
Primary Topic
Recommender Systems and Techniques
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article
Field-Weighted Citation Impact
3.25
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article

Dynamic Graph Learning to Denoise Implicit Feedback for Graph Collaborative Filtering

Huiting Liu, X.-M. Xiong, Peng Zhao, Xindong Wu et al.
1 citations
IEEE Transactions on Computational Social Systems
Recommender Systems and Techniques
3.25
article

Dynamic Graph Learning to Denoise Implicit Feedback for Graph Collaborative Filtering

Huiting Liu, X.-M. Xiong, Peng Zhao, Xindong Wu, Peipei Li
article en
1 citations

Abstract

Due to the inherent challenges in acquiring explicit feedback, graph collaborative filtering (GCF) models often resort to implicit feedback. However, there exists noise in implicit feedback that may not accurately reflect users’ preferences. This noise will be amplified by the aggregating and propagating operations of GCF, thereby affecting the performance of GCF. Existing noise mitigation methods attempt to filter noisy samples from implicit feedback data, yet they face limitations such as dependency on side information for sample selection, neglect of false-negative noise, and disregard for the impact of previous selections on current iteration. To overcome these challenges, we propose a <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">d</u>ynamic <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">g</u>raph <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">l</u>earning framework to <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">d</u>enoise implicit feedback for GCF (DGLD). DGLD comprises a graph learning module and a reinforcement learning module. The graph learning module evaluates the confidence degrees of interactions by leveraging user–item cosine similarity and global user preferences, updating user–item interaction graph without relying on side information. Meanwhile, the reinforcement learning module employs a policy network to select “false-positive denoising” and “false-negative denoising” actions based on performance of the recommendation model and state of interaction graph obtained from previous iterations. These modules work synergistically to dynamically denoise implicit feedback. Experimental results on three benchmark datasets underscore the superiority of our approach over state-of-the-art general and denoising recommendation models.

IEEE Transactions on Computational Social SystemsVol. 12(6)
Anhui University (CN), Hefei University of Technology (CN)
Openalex Percentile: Top 8%
Recommender Systems and Techniques
3.25
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