Single-Shuffle Physical Zero-Knowledge Proof for Sudoku Using Interactive Inputs

A zero-knowledge proof (ZKP) is an interactive proof between a prover and a verifier, with the prover's goal to convince the verifier that a solution of a computation problem exists without revealing any information about the solution itself. A card-based physical ZKP is an implementation of a ZKP using physical cards. Several metrics are used to measure the efficiency of card-based ZKPs, such as the numbers of required cards and shuffles. In this paper, we propose the first card-based ZKP for a puzzle Sudoku that uses only one shuffle. To achieve this, we use a technique of applying private operations interactively to prepare inputs for the protocol.

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Published
2025-06-06
DOI
https://doi.org/10.1145/3709015.3728664
Citations
1
Primary Topic
graph theory and CDMA systems
Type
article
Field-Weighted Citation Impact
0.73
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Single-Shuffle Physical Zero-Knowledge Proof for Sudoku Using Interactive Inputs

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1 citations
graph theory and CDMA systems
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article

Single-Shuffle Physical Zero-Knowledge Proof for Sudoku Using Interactive Inputs

Yoshiki Abe, Suthee Ruangwises, Mitsugu Iwamoto, Kyosuke Hatsugai, Tomoki Ono
article en
1 citations

Abstract

A zero-knowledge proof (ZKP) is an interactive proof between a prover and a verifier, with the prover's goal to convince the verifier that a solution of a computation problem exists without revealing any information about the solution itself. A card-based physical ZKP is an implementation of a ZKP using physical cards. Several metrics are used to measure the efficiency of card-based ZKPs, such as the numbers of required cards and shuffles. In this paper, we propose the first card-based ZKP for a puzzle Sudoku that uses only one shuffle. To achieve this, we use a technique of applying private operations interactively to prepare inputs for the protocol.

Chulalongkorn University (TH), University of Electro-Communications (JP)
Openalex Percentile: Top 27%
graph theory and CDMA systems
0.73
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Single-Shuffle Physical Zero-Knowledge Proof for Sudoku Using Interactive Inputs — Yoshiki Abe, Suthee Ruangwises, et al. · (2025) | TGRS Research Map | TGRS