Majority illusion drives the spontaneous emergence of alternative states in common-pool resource games with network-based information
Common-pool resources (CPRs), including fisheries and the atmosphere, are critical for ecological, social, and economic sustainability but are easily overused. We use an agent-based model to investigate how social networks shape resource extraction outcomes. Networks with highly visible nodes can create a "majority illusion" in which most users believe high-intensity extraction is dominant, even if it is not. This misperception can push the entire population toward one of two possible states: an abundant, high-welfare resource or a depleted, low-welfare one. Aligning users' environmental impact with their visibility can mitigate this effect and steer the system toward a single, predictable outcome. These results suggest that network-based policies, such as reshaping information flows, particularly targeting high-impact hubs, could help stabilize cooperative behaviors and encourage sustainable management of CPRs, reducing the risk of tragedy-of-the-commons scenarios.
Authors
- Andrew R. Tilman
- Vítor V. Vasconcelos (ORCID: https://orcid.org/0000-0002-4621-5272)
- Nicolas Schrama
Institutions
- Northern Research Station (US)
Publication Details
- Journal
- iScience
- Published
- 2025-06-06
- DOI
- https://doi.org/10.1016/j.isci.2025.112831
- Primary Topic
- Evolutionary Game Theory and Cooperation
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- U.S. Department of Agriculture
- Universiteit van Amsterdam
- Svenska Forskningsrådet Formas
- U.S. Forest Service
- Northern Research Station