Majority illusion drives the spontaneous emergence of alternative states in common-pool resource games with network-based information

Common-pool resources (CPRs), including fisheries and the atmosphere, are critical for ecological, social, and economic sustainability but are easily overused. We use an agent-based model to investigate how social networks shape resource extraction outcomes. Networks with highly visible nodes can create a "majority illusion" in which most users believe high-intensity extraction is dominant, even if it is not. This misperception can push the entire population toward one of two possible states: an abundant, high-welfare resource or a depleted, low-welfare one. Aligning users' environmental impact with their visibility can mitigate this effect and steer the system toward a single, predictable outcome. These results suggest that network-based policies, such as reshaping information flows, particularly targeting high-impact hubs, could help stabilize cooperative behaviors and encourage sustainable management of CPRs, reducing the risk of tragedy-of-the-commons scenarios.

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Publication Details

Journal
iScience
Published
2025-06-06
DOI
https://doi.org/10.1016/j.isci.2025.112831
Primary Topic
Evolutionary Game Theory and Cooperation
Type
article
Field-Weighted Citation Impact
0.00

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article

Majority illusion drives the spontaneous emergence of alternative states in common-pool resource games with network-based information

Andrew R. Tilman, Vítor V. Vasconcelos, Nicolas Schrama
iScience
Evolutionary Game Theory and Cooperation
article

Majority illusion drives the spontaneous emergence of alternative states in common-pool resource games with network-based information

Andrew R. Tilman, Vítor V. Vasconcelos, Nicolas Schrama
article en

Abstract

Common-pool resources (CPRs), including fisheries and the atmosphere, are critical for ecological, social, and economic sustainability but are easily overused. We use an agent-based model to investigate how social networks shape resource extraction outcomes. Networks with highly visible nodes can create a "majority illusion" in which most users believe high-intensity extraction is dominant, even if it is not. This misperception can push the entire population toward one of two possible states: an abundant, high-welfare resource or a depleted, low-welfare one. Aligning users' environmental impact with their visibility can mitigate this effect and steer the system toward a single, predictable outcome. These results suggest that network-based policies, such as reshaping information flows, particularly targeting high-impact hubs, could help stabilize cooperative behaviors and encourage sustainable management of CPRs, reducing the risk of tragedy-of-the-commons scenarios.

iScienceVol. 28(7)
Northern Research Station (US)
U.S. Department of Agriculture, Universiteit van Amsterdam, Svenska Forskningsrådet Formas, U.S. Forest Service, Northern Research Station
Openalex Percentile: Top 83%
Evolutionary Game Theory and Cooperation
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Majority illusion drives the spontaneous emergence of alternative states in common-pool resource games with network-based information — Andrew R. Tilman, Vítor V. Vasconcelos, et al. · iScience (2025) | TGRS Research Map | TGRS