The Application of Educational Games in Improving Student Learning Outcomes in Grade IV Mathematics Subjects SD Inpres 5 Lolu

This study aims to improve student learning outcomes in Mathematics subjects in grade IV of SD Inpres 5 Lolu with the Application of Educational Games (Monopoly Games) This research method is Classroom Action Research (PTK) using the research design of Kemmis and Mc Taggart. The subject of this study is grade IV students of SD Inpres 5 Lolu which totals 21 students. The research instrument uses final tests, observation sheets, documentation. The data analysis technique uses quantitative data analysis. The learning outcomes of students in the first cycle were obtained 38% and in the second cycle 90.4%. The results of observation of teacher activities in the first cycle were obtained 90.3% and the second cycle obtained 98.5%. The results of the observation of students in the first cycle were obtained 97.7% and the second cycle was obtained 97%. Based on this data, it can be concluded that there is an increase in student learning outcomes through the application of Educational Games in grade IV in the subject of Mathematics of SD Inpres 5 Lolu.

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Publication Details

Journal
INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY RESEARCH AND ANALYSIS
Published
2025-05-31
DOI
https://doi.org/10.47191/ijmra/v8-i05-62
Primary Topic
Educational Methods and Media Use
Type
article
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0.00
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article

The Application of Educational Games in Improving Student Learning Outcomes in Grade IV Mathematics Subjects SD Inpres 5 Lolu

Fauzia Badarab
INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY RESEARCH AND ANALYSIS
Educational Methods and Media Use
article

The Application of Educational Games in Improving Student Learning Outcomes in Grade IV Mathematics Subjects SD Inpres 5 Lolu

Fauzia Badarab
article en

Abstract

This study aims to improve student learning outcomes in Mathematics subjects in grade IV of SD Inpres 5 Lolu with the Application of Educational Games (Monopoly Games) This research method is Classroom Action Research (PTK) using the research design of Kemmis and Mc Taggart. The subject of this study is grade IV students of SD Inpres 5 Lolu which totals 21 students. The research instrument uses final tests, observation sheets, documentation. The data analysis technique uses quantitative data analysis. The learning outcomes of students in the first cycle were obtained 38% and in the second cycle 90.4%. The results of observation of teacher activities in the first cycle were obtained 90.3% and the second cycle obtained 98.5%. The results of the observation of students in the first cycle were obtained 97.7% and the second cycle was obtained 97%. Based on this data, it can be concluded that there is an increase in student learning outcomes through the application of Educational Games in grade IV in the subject of Mathematics of SD Inpres 5 Lolu.

INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY RESEARCH AND ANALYSISVol. 08(05)
Openalex Percentile: Top 82%
Educational Methods and Media Use
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