INVESTIGATING THE EFFECTS OF EDUCATIONAL GAMES ON ENHANCING VOCABULARY RETENTION OF IRANIAN PRESCHOOLERS

Learning EFL vocabulary is a difficult task so that teachers try as much as possible to facilitate it for their learners. One of the best strategies that can be used is educational games strategy. The goal of this research is to check the effectiveness of using the educational games strategy in enhancing English vocabulary acquisition and retention of Iranian preschoolers. The study adopted the quasi-experimental pre-posttest control / experimental group design. The study sample consisted of 40 students’ range between 5to7. And was equally divided into two groups: an experimental group and a control one. Students of the experimental group learnt vocabulary through the educational game strategy, while students in the control group received regular instruction. The Paired sample T-Test and Independent Sample T-Test were used. Results indicate that there is a statistically significant difference between the mean scores of the experimental group and the control group in the pre/ post-test of English vocabulary achievement in favor of the experimental group.

Authors

Publication Details

Journal
TMP Universal Journal of Research and Review Archives.
Published
2025-05-15
DOI
https://doi.org/10.69557/ujrra.v4i2.167
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

INVESTIGATING THE EFFECTS OF EDUCATIONAL GAMES ON ENHANCING VOCABULARY RETENTION OF IRANIAN PRESCHOOLERS

Zahra Ghorbani
TMP Universal Journal of Research and Review Archives.
Educational Games and Gamification
article

INVESTIGATING THE EFFECTS OF EDUCATIONAL GAMES ON ENHANCING VOCABULARY RETENTION OF IRANIAN PRESCHOOLERS

Zahra Ghorbani
article en

Abstract

Learning EFL vocabulary is a difficult task so that teachers try as much as possible to facilitate it for their learners. One of the best strategies that can be used is educational games strategy. The goal of this research is to check the effectiveness of using the educational games strategy in enhancing English vocabulary acquisition and retention of Iranian preschoolers. The study adopted the quasi-experimental pre-posttest control / experimental group design. The study sample consisted of 40 students’ range between 5to7. And was equally divided into two groups: an experimental group and a control one. Students of the experimental group learnt vocabulary through the educational game strategy, while students in the control group received regular instruction. The Paired sample T-Test and Independent Sample T-Test were used. Results indicate that there is a statistically significant difference between the mean scores of the experimental group and the control group in the pre/ post-test of English vocabulary achievement in favor of the experimental group.

TMP Universal Journal of Research and Review Archives.Vol. 4(2)
Openalex Percentile: Top 87%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.