Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents

This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of challenges and obstacles in functioning the museum as a provider of learning facilities. Opinions were used to identify the theme of the virtual museum, and synthesized with six strategies in effective learning. The resulting synthesis was then used to develop a virtual museum model using a game-based learning approach. The Photogrammetry technique was used for 3D reconstruction of cultural heritage objects to achieve high precision results, both in terms of shape and texture. The evaluation conducted using the User Accaptence Test technique shows that the proposed model and method can actualize the characteristics of effective learning strategies. Keywords - Thematic analysis, Game-based learning, Learning agent, Virtual museums, Photogrammetry

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Publication Details

Journal
Techno Com
Published
2025-05-20
DOI
https://doi.org/10.62411/tc.v24i2.12723
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents

Hanny Haryanto, Arry Maulana Syarif, Ahmad Zainul Fanani, Heribertus Himawan et al.
Techno Com
Educational Games and Gamification
article

Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents

Hanny Haryanto, Arry Maulana Syarif, Ahmad Zainul Fanani, Heribertus Himawan, Deddy Award Widya Laksana
article en

Abstract

This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of challenges and obstacles in functioning the museum as a provider of learning facilities. Opinions were used to identify the theme of the virtual museum, and synthesized with six strategies in effective learning. The resulting synthesis was then used to develop a virtual museum model using a game-based learning approach. The Photogrammetry technique was used for 3D reconstruction of cultural heritage objects to achieve high precision results, both in terms of shape and texture. The evaluation conducted using the User Accaptence Test technique shows that the proposed model and method can actualize the characteristics of effective learning strategies. Keywords - Thematic analysis, Game-based learning, Learning agent, Virtual museums, Photogrammetry

Techno ComVol. 24(2)
Universitas Dian Nuswantoro (ID)
Openalex Percentile: Top 87%
Educational Games and Gamification
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Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents — Hanny Haryanto, Arry Maulana Syarif, et al. · Techno Com (2025) | TGRS Research Map | TGRS