GeoGebra Augmented Reality: An Innovation in Improving Students' Mathematical Problem-Solving Skills

This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32 students selected using random sampling techniques (17 students in the experimental group and 15 students in the control group). The study was conducted for 5 weeks with a duration of 2.5 hours per week. Data were collected through mathematical problem-solving tests and analyzed using normality tests (Kolmogorov-Smirnov and Shapiro-Wilk), homogeneity tests (Levene's Test), and independent t-tests after meeting the prerequisites of parametric analysis. The results showed that there was a significant difference between the experimental group using GeoGebra Augmented Reality and the control group using conventional methods (t = 3.790, p < 0.05, Cohen's d = 1.02), with the experimental group experiencing a significant improvement in mathematical problem-solving ability. These results indicate that the application of Augmented Reality technology in mathematics learning can be an effective innovation in improving students' problem-solving skills.

Authors

Publication Details

Journal
International Journal of Education in Mathematics Science and Technology
Published
2025-06-02
DOI
https://doi.org/10.46328/ijemst.4872
Citations
2
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
7.45

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GeoGebra Augmented Reality: An Innovation in Improving Students' Mathematical Problem-Solving Skills

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2 citations
International Journal of Education in Mathematics Science and Technology
Mathematics Education and Pedagogy
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article

GeoGebra Augmented Reality: An Innovation in Improving Students' Mathematical Problem-Solving Skills

Widdya Rahmalina, Rahmatul Hayati, Khairul Azmi, Meria Ultra Gusteti, Asrina Mulyati, Suci Wulandari, Rana Gustina, Vifit Nor Cahyati
article en
2 citations

Abstract

This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32 students selected using random sampling techniques (17 students in the experimental group and 15 students in the control group). The study was conducted for 5 weeks with a duration of 2.5 hours per week. Data were collected through mathematical problem-solving tests and analyzed using normality tests (Kolmogorov-Smirnov and Shapiro-Wilk), homogeneity tests (Levene's Test), and independent t-tests after meeting the prerequisites of parametric analysis. The results showed that there was a significant difference between the experimental group using GeoGebra Augmented Reality and the control group using conventional methods (t = 3.790, p < 0.05, Cohen's d = 1.02), with the experimental group experiencing a significant improvement in mathematical problem-solving ability. These results indicate that the application of Augmented Reality technology in mathematics learning can be an effective innovation in improving students' problem-solving skills.

International Journal of Education in Mathematics Science and TechnologyVol. 13(3)
Strong
Openalex Percentile: Top 4%
Mathematics Education and Pedagogy
7.45
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