Development and Implementation of a Multiplatform Museum in VRChat’s Metaverse to Disseminate University Achievements

This study addresses the problem of the limited visibility and dissemination of academic and professional achievements in the university community, using as a solution a multiplatform virtual museum developed in the VRChat metaverse. The goal was to develop and implement an environment in the metaverse that allows the timeline and achievements of the University of Sciences and Humanities to be appreciated. To achieve this, the environment was planned, modeled, integrated, and tested to comply with the standards to be multiplatform. The result was a museum accessible to both Oculus Quest and PC and Android devices, and the environment was evaluated by different dimensions. In this way, the metaverse is a tool with great potential for the dissemination of knowledge, overcoming the limitations of traditional physical environments.

Authors

Publication Details

Journal
International Journal of Electronics and Communication Engineering
Published
2025-05-31
DOI
https://doi.org/10.14445/23488549/ijece-v12i5p126
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
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article

Development and Implementation of a Multiplatform Museum in VRChat’s Metaverse to Disseminate University Achievements

Alicia Alva-Mantari, Sebastián Ramos-Cosi, Oscar Arana-Huanca, Alberth Pérez-Mamani et al.
International Journal of Electronics and Communication Engineering
Education and Learning Interventions
article

Development and Implementation of a Multiplatform Museum in VRChat’s Metaverse to Disseminate University Achievements

Alicia Alva-Mantari, Sebastián Ramos-Cosi, Oscar Arana-Huanca, Alberth Pérez-Mamani, Nebeck Dávila-Díaz, Zulema Leiva Bazan
article en

Abstract

This study addresses the problem of the limited visibility and dissemination of academic and professional achievements in the university community, using as a solution a multiplatform virtual museum developed in the VRChat metaverse. The goal was to develop and implement an environment in the metaverse that allows the timeline and achievements of the University of Sciences and Humanities to be appreciated. To achieve this, the environment was planned, modeled, integrated, and tested to comply with the standards to be multiplatform. The result was a museum accessible to both Oculus Quest and PC and Android devices, and the environment was evaluated by different dimensions. In this way, the metaverse is a tool with great potential for the dissemination of knowledge, overcoming the limitations of traditional physical environments.

International Journal of Electronics and Communication EngineeringVol. 12(5)
Openalex Percentile: Top 82%
Education and Learning Interventions
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Development and Implementation of a Multiplatform Museum in VRChat’s Metaverse to Disseminate University Achievements — Alicia Alva-Mantari, Sebastián Ramos-Cosi, et al. · International Journal of Electronics and Communication Engineering (2025) | TGRS Research Map | TGRS