Conceptions of in-service and pre-service teachers regarding the use of some educational mathematics games

Educators have divergent opinions regarding the use of educational games in the classroom. This study aimed to investigate how in-service and pre-service teachers conceive educational mathematics games. With a qualitative approach, the research analyzed data from the extension course “Teaching Elementary School Mathematics Through Free Online Games,” in which 38 participants explored mathematical games and participated in activities. The content analysis revealed four categories that discuss the inclusion of games in teaching, their positive and negative points, and their pedagogical possibilities. The results indicate that games encourage cooperation and aid learning, but participants point out challenges to their implementation, such as the lack of mobile devices and Internet access in schools.

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Publication Details

Journal
Revemop
Published
2025-05-24
DOI
https://doi.org/10.33532/revemop.e2025003
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Conceptions of in-service and pre-service teachers regarding the use of some educational mathematics games

Valdinei Cézar Cardoso, Marinete Santana Wutke Welmer
Revemop
Educational Games and Gamification
article

Conceptions of in-service and pre-service teachers regarding the use of some educational mathematics games

Valdinei Cézar Cardoso, Marinete Santana Wutke Welmer
article en

Abstract

Educators have divergent opinions regarding the use of educational games in the classroom. This study aimed to investigate how in-service and pre-service teachers conceive educational mathematics games. With a qualitative approach, the research analyzed data from the extension course “Teaching Elementary School Mathematics Through Free Online Games,” in which 38 participants explored mathematical games and participated in activities. The content analysis revealed four categories that discuss the inclusion of games in teaching, their positive and negative points, and their pedagogical possibilities. The results indicate that games encourage cooperation and aid learning, but participants point out challenges to their implementation, such as the lack of mobile devices and Internet access in schools.

RevemopVol. 7
Secretaria da Educação (BR), Universidade Federal do Espírito Santo (BR)
Openalex Percentile: Top 87%
Educational Games and Gamification
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