Realization and Experimental Research on Immersive Visual Communication System Based on Real-Time Rendering
Aiming at the problems of low image processing efficiency and insufficient rendering quality in virtual reality content creation, a real-time rendering system based on deep learning is designed and realized. An improved U-Net network structure is used for image processing, and a rendering speed of 112fps is realized in a standard test environment, with the end-to-end delay controlled within 12ms. The system achieves a task completion rate of 95.8% and a satisfaction score of 4.6 in a test with 1000 users. The experimental results show that the system significantly improves the rendering efficiency and interactive experience, and provides reliable technical support for virtual reality content creation.
Authors
- He Zhao
- Shani Liu
- Shan Wang
Institutions
- Xi'an Academy of Fine Arts (CN)
Publication Details
- Published
- 2025-02-21
- DOI
- https://doi.org/10.1145/3728725.3728814
- Citations
- 2
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 2.43