BACH: Bi‐Stage Data‐Driven Piano Performance Animation for Controllable Hand Motion

ABSTRACT This paper presents a novel framework for generating piano performance animations using a two‐stage deep learning model. By using discrete musical score data, the framework transforms sparse control signals into continuous, natural hand motions. Specifically, in the first stage, by incorporating musical temporal context, the keyframe predictor is leveraged to learn keyframe motion guidance. Meanwhile, the second stage synthesizes smooth transitions between these keyframes via an inter‐frame sequence generator. Additionally, a Laplacian operator‐based motion retargeting technique is introduced, ensuring that the generated animations can be adapted to different digital human models. We demonstrate the effectiveness of the system through an audiovisual multimedia application. Our approach provides an efficient, scalable method for generating realistic piano animations and holds promise for broader applications in animation tasks driven by sparse control signals.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2025-05-01
DOI
https://doi.org/10.1002/cav.70044
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00

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article

BACH: Bi‐Stage Data‐Driven Piano Performance Animation for Controllable Hand Motion

Junjun Pan, Rui Zeng, Jihui Jiao, J. P. Dai
Computer Animation and Virtual Worlds
Human Motion and Animation
article

BACH: Bi‐Stage Data‐Driven Piano Performance Animation for Controllable Hand Motion

Junjun Pan, Rui Zeng, Jihui Jiao, J. P. Dai
article en

Abstract

ABSTRACT This paper presents a novel framework for generating piano performance animations using a two‐stage deep learning model. By using discrete musical score data, the framework transforms sparse control signals into continuous, natural hand motions. Specifically, in the first stage, by incorporating musical temporal context, the keyframe predictor is leveraged to learn keyframe motion guidance. Meanwhile, the second stage synthesizes smooth transitions between these keyframes via an inter‐frame sequence generator. Additionally, a Laplacian operator‐based motion retargeting technique is introduced, ensuring that the generated animations can be adapted to different digital human models. We demonstrate the effectiveness of the system through an audiovisual multimedia application. Our approach provides an efficient, scalable method for generating realistic piano animations and holds promise for broader applications in animation tasks driven by sparse control signals.

Computer Animation and Virtual WorldsVol. 36(3)
Peng Cheng Laboratory (CN), Beihang University (CN)
National Natural Science Foundation of China, Beijing Municipal Science and Technology Commission, Beijing Municipal Natural Science Foundation, National Key Research and Development Program of China
Openalex Percentile: Top 86%
Human Motion and Animation
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