Development of Geoladder Polygon Board Game Learning Media to Enhance Critical Thingking Skills of 4th Grade Students

This study aims to develop and evaluate the effectiveness of the GeoLadder Polygon Board Game as an innovative learning medium to enhance the critical thinking skills of fourth-grade elementary students, specifically in polygon geometry. Using a Research and Development (R&D) approach based on the ADDIE model (analysis, design, development, implementation, and evaluation), the board game was systematically created and tested for educational use. The GeoLadder Polygon Board Game combines mathematical content with critical thinking exercises in a collaborative, interactive format, offering a hands-on and engaging alternative to traditional lectures. Validation by subject matter experts and media specialists yielded high feasibility scores: 88.3% for content accuracy and 96.6% for media quality, confirming the product’s suitability for classroom use. Field implementation at SD Negeri 02 Jampiroso with a purposive sample of students showed significant improvement in critical thinking skills, supported by a paired t-test (p < 0.05) and an N-Gain score of 0.83, indicating high learning effectiveness. Qualitative data from classroom observations and student questionnaires also indicated increased motivation, engagement, and collaboration. These results suggest that board games can effectively address challenges in understanding abstract mathematical concepts while fostering higher-order cognitive skills. The study recommends broader use of the GeoLadder Polygon Board Game in elementary mathematics curricula and encourages further innovation, including digital integration, to enhance accessibility and adaptability in diverse learning environments.

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Publication Details

Journal
Cetta Jurnal Ilmu Pendidikan
Published
2025-06-02
DOI
https://doi.org/10.37329/cetta.v8i3.4372
Primary Topic
Educational Methods and Outcomes
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of Geoladder Polygon Board Game Learning Media to Enhance Critical Thingking Skills of 4th Grade Students

Dani Kusuma, Dian Putri Kinanti
Cetta Jurnal Ilmu Pendidikan
Educational Methods and Outcomes
article

Development of Geoladder Polygon Board Game Learning Media to Enhance Critical Thingking Skills of 4th Grade Students

Dani Kusuma, Dian Putri Kinanti
article en

Abstract

This study aims to develop and evaluate the effectiveness of the GeoLadder Polygon Board Game as an innovative learning medium to enhance the critical thinking skills of fourth-grade elementary students, specifically in polygon geometry. Using a Research and Development (R&D) approach based on the ADDIE model (analysis, design, development, implementation, and evaluation), the board game was systematically created and tested for educational use. The GeoLadder Polygon Board Game combines mathematical content with critical thinking exercises in a collaborative, interactive format, offering a hands-on and engaging alternative to traditional lectures. Validation by subject matter experts and media specialists yielded high feasibility scores: 88.3% for content accuracy and 96.6% for media quality, confirming the product’s suitability for classroom use. Field implementation at SD Negeri 02 Jampiroso with a purposive sample of students showed significant improvement in critical thinking skills, supported by a paired t-test (p < 0.05) and an N-Gain score of 0.83, indicating high learning effectiveness. Qualitative data from classroom observations and student questionnaires also indicated increased motivation, engagement, and collaboration. These results suggest that board games can effectively address challenges in understanding abstract mathematical concepts while fostering higher-order cognitive skills. The study recommends broader use of the GeoLadder Polygon Board Game in elementary mathematics curricula and encourages further innovation, including digital integration, to enhance accessibility and adaptability in diverse learning environments.

Cetta Jurnal Ilmu PendidikanVol. 8(3)
Satya Wacana Christian University (ID)
Openalex Percentile: Top 87%
Educational Methods and Outcomes
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Development of Geoladder Polygon Board Game Learning Media to Enhance Critical Thingking Skills of 4th Grade Students — Dani Kusuma, Dian Putri Kinanti · Cetta Jurnal Ilmu Pendidikan (2025) | TGRS Research Map | TGRS