An Analysis of Letter Recognition Skills Through the Letter Card Box Game in Children Aged 4–5 Years

This study aims to analyze the effectiveness of the letter card box game as an educational medium in enhancing the letter recognition skills of children aged 4–5 years at TK Mutiara Basmallah 1 Tembalang. The research employed a descriptive qualitative approach, with data gathered through observation, interviews, and documentation. The results reveal that the use of the letter card box game significantly improves children's abilities in identifying letter shapes, names, and phonetic sounds. The media successfully captures children’s attention and fosters a joyful, engaging, and interactive learning atmosphere. By incorporating visual, auditory, and kinesthetic learning styles, this media helps strengthen children's cognitive engagement and retention in the learning process. Furthermore, it promotes active participation and collaboration among peers during activities. However, the study also identifies several challenges, including the limited availability of the media, restricted instructional time, and difficulties encountered by some children in distinguishing visually similar letters. These obstacles can be mitigated through the application of more diverse instructional strategies and continuous collaboration among teachers, parents, and the school. Overall, the letter card box game proves to be an effective medium for developing early literacy in young children. It is therefore recommended that schools adopt this media in their curriculum and support it through teacher training programs and enhanced educational resources.

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Publication Details

Journal
Cetta Jurnal Ilmu Pendidikan
Published
2025-05-06
DOI
https://doi.org/10.37329/cetta.v8i3.4240
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

An Analysis of Letter Recognition Skills Through the Letter Card Box Game in Children Aged 4–5 Years

Ngatmini Ngatmini, Aryo Andri Nugroho, Yayuk Sri Rahayu
Cetta Jurnal Ilmu Pendidikan
Educational Games and Gamification
article

An Analysis of Letter Recognition Skills Through the Letter Card Box Game in Children Aged 4–5 Years

Ngatmini Ngatmini, Aryo Andri Nugroho, Yayuk Sri Rahayu
article en

Abstract

This study aims to analyze the effectiveness of the letter card box game as an educational medium in enhancing the letter recognition skills of children aged 4–5 years at TK Mutiara Basmallah 1 Tembalang. The research employed a descriptive qualitative approach, with data gathered through observation, interviews, and documentation. The results reveal that the use of the letter card box game significantly improves children's abilities in identifying letter shapes, names, and phonetic sounds. The media successfully captures children’s attention and fosters a joyful, engaging, and interactive learning atmosphere. By incorporating visual, auditory, and kinesthetic learning styles, this media helps strengthen children's cognitive engagement and retention in the learning process. Furthermore, it promotes active participation and collaboration among peers during activities. However, the study also identifies several challenges, including the limited availability of the media, restricted instructional time, and difficulties encountered by some children in distinguishing visually similar letters. These obstacles can be mitigated through the application of more diverse instructional strategies and continuous collaboration among teachers, parents, and the school. Overall, the letter card box game proves to be an effective medium for developing early literacy in young children. It is therefore recommended that schools adopt this media in their curriculum and support it through teacher training programs and enhanced educational resources.

Cetta Jurnal Ilmu PendidikanVol. 8(3)
Universitas PGRI Semarang (ID)
Openalex Percentile: Top 87%
Educational Games and Gamification
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