DTGS: Defocus‐Tolerant View Synthesis Using Gaussian Splatting

ABSTRACT Defocus blur poses a significant challenge for 3D reconstruction, as traditional methods often struggle to maintain detail and accuracy in blurred regions. Building upon the recent advancements in the 3DGS technique, we propose an architecture for 3D scene reconstruction from defocused blurry images. Due to the sparsity of point clouds initialized by SfM, we improve the scene representation by reasonably filling in new Gaussians where the Gaussian field is insufficient. During the optimization phase, we adjust the gradient field based on the depth values of the Gaussians and introduce perceptual loss in the objective function to reduce reconstruction bias caused by blurriness and enhance the realism of the rendered results. Experimental results on both synthetic and real datasets show that our method outperforms existing approaches in terms of reconstruction quality and robustness, even under challenging defocus blur conditions.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2025-05-01
DOI
https://doi.org/10.1002/cav.70045
Citations
1
Primary Topic
Image Processing Techniques and Applications
Type
article
Field-Weighted Citation Impact
1.14
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article

DTGS: Defocus‐Tolerant View Synthesis Using Gaussian Splatting

Xinying Dai, Yao Li
1 citations
Computer Animation and Virtual Worlds
Image Processing Techniques and Applications
1.14
article

DTGS: Defocus‐Tolerant View Synthesis Using Gaussian Splatting

Xinying Dai, Yao Li
article en
1 citations

Abstract

ABSTRACT Defocus blur poses a significant challenge for 3D reconstruction, as traditional methods often struggle to maintain detail and accuracy in blurred regions. Building upon the recent advancements in the 3DGS technique, we propose an architecture for 3D scene reconstruction from defocused blurry images. Due to the sparsity of point clouds initialized by SfM, we improve the scene representation by reasonably filling in new Gaussians where the Gaussian field is insufficient. During the optimization phase, we adjust the gradient field based on the depth values of the Gaussians and introduce perceptual loss in the objective function to reduce reconstruction bias caused by blurriness and enhance the realism of the rendered results. Experimental results on both synthetic and real datasets show that our method outperforms existing approaches in terms of reconstruction quality and robustness, even under challenging defocus blur conditions.

Computer Animation and Virtual WorldsVol. 36(3)
Southeast University (CN)
Openalex Percentile: Top 20%
Image Processing Techniques and Applications
1.14
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DTGS: Defocus‐Tolerant View Synthesis Using Gaussian Splatting — Xinying Dai, Yao Li · Computer Animation and Virtual Worlds (2025) | TGRS Research Map | TGRS