Strategies to Improve Children's Ability to Recognize Shapes through Geometry Games

Difficulty in recognizing geometric shapes in early childhood at YPPK Bintang Kecil Kindergarten, Abepura, Jayapura City, can hinder children's cognitive development and readiness for future mathematics learning. This study aims to improve children's ability to recognize, differentiate, and classify geometric shapes through a game-based learning approach. Involving 12 children aged 5–6 years, this study followed the Kemmis and McTaggart model for classroom action research, which was carried out for two cycles, each consisting of three actions. Data were collected through observation and testing, then analyzed using descriptive qualitative methods. The results showed a significant increase in children's shape recognition skills, with an average score increasing from 49.30% in the pre-cycle to 91.67% at the end of the second cycle. This increase was supported by the use of intriguing and concrete media, varied learning methods adjusted to children's learning styles, and the integration of games into learning activities. We conclude that the geometry game-based learning approach effectively enhances geometric shape recognition in early childhood. Further research is recommended to apply similar strategies in various educational settings and explore the use of digital educational games to further improve learning outcomes.

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Publication Details

Journal
ETDC Indonesian Journal of Research and Educational Review
Published
2025-06-02
DOI
https://doi.org/10.51574/ijrer.v4i3.3012
Citations
2
Primary Topic
Educational Research and Pedagogy
Type
article
Field-Weighted Citation Impact
2.97
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article

Strategies to Improve Children's Ability to Recognize Shapes through Geometry Games

Diana Setyaningsih, Sirjon Sirjon, Rr Retno Handasah, Solicha Solicha
2 citations
ETDC Indonesian Journal of Research and Educational Review
Educational Research and Pedagogy
2.97
article

Strategies to Improve Children's Ability to Recognize Shapes through Geometry Games

Diana Setyaningsih, Sirjon Sirjon, Rr Retno Handasah, Solicha Solicha
article en
2 citations

Abstract

Difficulty in recognizing geometric shapes in early childhood at YPPK Bintang Kecil Kindergarten, Abepura, Jayapura City, can hinder children's cognitive development and readiness for future mathematics learning. This study aims to improve children's ability to recognize, differentiate, and classify geometric shapes through a game-based learning approach. Involving 12 children aged 5–6 years, this study followed the Kemmis and McTaggart model for classroom action research, which was carried out for two cycles, each consisting of three actions. Data were collected through observation and testing, then analyzed using descriptive qualitative methods. The results showed a significant increase in children's shape recognition skills, with an average score increasing from 49.30% in the pre-cycle to 91.67% at the end of the second cycle. This increase was supported by the use of intriguing and concrete media, varied learning methods adjusted to children's learning styles, and the integration of games into learning activities. We conclude that the geometry game-based learning approach effectively enhances geometric shape recognition in early childhood. Further research is recommended to apply similar strategies in various educational settings and explore the use of digital educational games to further improve learning outcomes.

ETDC Indonesian Journal of Research and Educational ReviewVol. 4(3)
Syarif Hidayatullah State Islamic University Jakarta (ID), Cenderawasih University (ID)
Openalex Percentile: Top 8%
Educational Research and Pedagogy
2.97
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