A Second-Generation Agentic Framework for Generative Ai-Driven Augmented Reality Educational Games

This paper presents a multi-agent collaborative framework with human-in-the-loop integration for creating educational augmented reality (AR) serious games. It provides a detailed analysis of the system's internal modules, agents, and tools, highlighting its complexity. This work focuses on the design phase, while implementation of the framework is yet to be developed. The framework consists of four main modules: Data Management,Narrative Crafting, Content Generation, and Game Creation. It uses the Scratch-pad as a shared memory to manage agent communication and long-context data, guiding agents step-by-step in the game-building process. The framework also incorporates short- and long-term memory to improve agent performance over time. Additionally, it integrates Generative AI (Gen-AI) models for asset creation in immersive games. The analysis reveals the system's complexity and the numerous hyper-parameters that need further study at both technical and user experience levels. This study invites other researchers to contribute to this framework, aiming to develop a collaborative educational tool that removes technical barriers and empowers teachers and students to create and engage with immersive interactive learning experiences.

Authors

Institutions

Publication Details

Published
2025-04-22
DOI
https://doi.org/10.1109/educon62633.2025.11016327
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Second-Generation Agentic Framework for Generative Ai-Driven Augmented Reality Educational Games

Hippokratis Apostolidis, Kostas Ordoumpozanis
1 citations
Augmented Reality Applications
1.28
article

A Second-Generation Agentic Framework for Generative Ai-Driven Augmented Reality Educational Games

Hippokratis Apostolidis, Kostas Ordoumpozanis
article en
1 citations

Abstract

This paper presents a multi-agent collaborative framework with human-in-the-loop integration for creating educational augmented reality (AR) serious games. It provides a detailed analysis of the system's internal modules, agents, and tools, highlighting its complexity. This work focuses on the design phase, while implementation of the framework is yet to be developed. The framework consists of four main modules: Data Management,Narrative Crafting, Content Generation, and Game Creation. It uses the Scratch-pad as a shared memory to manage agent communication and long-context data, guiding agents step-by-step in the game-building process. The framework also incorporates short- and long-term memory to improve agent performance over time. Additionally, it integrates Generative AI (Gen-AI) models for asset creation in immersive games. The analysis reveals the system's complexity and the numerous hyper-parameters that need further study at both technical and user experience levels. This study invites other researchers to contribute to this framework, aiming to develop a collaborative educational tool that removes technical barriers and empowers teachers and students to create and engage with immersive interactive learning experiences.

Democritus University of Thrace (GR), University of the Aegean (GR)
Openalex Percentile: Top 20%
Augmented Reality Applications
1.28
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

A Second-Generation Agentic Framework for Generative Ai-Driven Augmented Reality Educational Games — Hippokratis Apostolidis, Kostas Ordoumpozanis · (2025) | TGRS Research Map | TGRS