Technical Practice of Integrating Real-Time Interactive Modules for Networked Co-Creation Communities—Example of YS’s Meta-Universe Platform Project
In order to enhance the efficiency of user interaction in virtual social and creative space, the technical practice of the real-time interaction module of online co-creation community is analysed by taking the meta-universe platform of YS Company as an example. The study shows that the integration of the Unity engine, RVC audio-voice model and distributed system architecture successfully achieves low-latency and high-precision data synchronisation in a highly concurrent environment. Test results show that the platform maintains a frame rate of $\geq 60 \mathrm{fps}$ and a data synchronisation error of $\leq 5 \mathrm{~ms}$ under low-concurrency environments; under high concurrency, the frame rate is stable at more than 50 fps and the system load is moderate. The crossplatform adaptation test shows that the response time of a PC device is 95 ms, the rendering frame rate is 60 fps, and the compatibility score is 5 points; the response time of mobile device and VR device is 120 ms and 150 ms respectively, the rendering frame rate is 50 fps and 45 fps respectively, and the compatibility score is 4 points. The stability of the system is good on all platforms, meeting the demand for efficient interaction and real-time response.
Authors
- Wen‐Li Wu (ORCID: https://orcid.org/0000-0002-0713-5798)
- Lihong Li (ORCID: https://orcid.org/0000-0003-0205-1349)
- S. C. Yuan (ORCID: https://orcid.org/0000-0002-2029-024X)
- Xi Chen (ORCID: https://orcid.org/0000-0002-9049-9452)
- Roy Deaskerno Feng
Publication Details
- Published
- 2025-03-21
- DOI
- https://doi.org/10.1109/iscait64916.2025.11010235
- Primary Topic
- Cloud Computing and Remote Desktop Technologies
- Type
- article
- Field-Weighted Citation Impact
- 0.00