Learning to 'Think' Through Playful Interactions: A Play-Kit for Incoming First-Year Computing Students
This innovative practice paper presents a work-inprogress on the design of a 'play-kit' to introduce incoming first-year university students to diverse thinking styles through playful interactions, addressing the need for adaptable problemsolving skills development required to tackle increasingly complex global socio-technical challenges. Our initial design stage involves creating a prototype physical workbook to stimulate computational thinking skills through play. We will adapt lessons from existing computational thinking material, originally designed as a classroom-based tool for primary school students. We customize lessons for university students, and re-work them so that they become self-directed learning activities. Our workbook emphasizes essential computational components - decomposition, algorithms, pattern recognition, logic, representation, and abstraction. In time, the project will offer both physical and online 'Learning to Think' play-kits to widen accessibility and suit a diversity of learning styles.
Authors
- Leo Galway (ORCID: https://orcid.org/0000-0002-1881-1501)
- Neil Anderson (ORCID: https://orcid.org/0000-0003-0233-1383)
- Philip Hanna (ORCID: https://orcid.org/0009-0001-7616-8518)
- David Cutting (ORCID: https://orcid.org/0000-0002-1088-4749)
- Maria Angela Ferrario (ORCID: https://orcid.org/0000-0002-2846-1365)
- Darryl Stewart
- Matthew Collins (ORCID: https://orcid.org/0009-0002-8414-023X)
- Jonathan W. Browning (ORCID: https://orcid.org/0000-0003-2811-8003)
- Aidan McGowan
Institutions
- Queen's University Belfast (GB)
Publication Details
- Published
- 2025-04-22
- DOI
- https://doi.org/10.1109/educon62633.2025.11016605
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00