The Musical Mastermind: A Case Study on Fostering Music Theory and Computational Thinking

There is great potential in the introduction of gamified, interdisciplinary learning approaches in various education environments. This paper explores the effectiveness of Musical Mastermind, a gamified educational tool combining music education and computational thinking to promote interdisciplinary learning. The game, which uses a microcontroller-based LED matrix, challenges students to decode musical sequences, bridging artistic creativity and logical problem-solving. Rooted in the constructivist and experiential learning theories, Musical Mastermind integrates gamification into education, aligning with STEAM principles to foster holistic skill development. The game combines music theory and coding, encouraging exploration, problem-solving, and collaboration. The study was conducted in a seventhgrade classroom using the micro:bit, a cost-effective microcontroller. The students began with an introduction to music and coding, and then created and decoded musical sequences while engaging in collaborative gameplay. A mixedmethods approach was employed, utilizing pre-and post-test assessments, observational analyses, and feedback surveys to evaluate learning outcomes. Results showed significant improvements in music theory comprehension, computational thinking, and problem-solving skills. The students demonstrated high levels of engagement, teamwork, and perseverance, with increased motivation and a stronger connection between music and technology.

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Publication Details

Published
2025-04-22
DOI
https://doi.org/10.1109/educon62633.2025.11016456
Citations
1
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
1.28
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article

The Musical Mastermind: A Case Study on Fostering Music Theory and Computational Thinking

Christos Douligeris, Dimitriοs Kotsifakos, Ioannis Sarlis
1 citations
Music Technology and Sound Studies
1.28
article

The Musical Mastermind: A Case Study on Fostering Music Theory and Computational Thinking

Christos Douligeris, Dimitriοs Kotsifakos, Ioannis Sarlis
article en
1 citations

Abstract

There is great potential in the introduction of gamified, interdisciplinary learning approaches in various education environments. This paper explores the effectiveness of Musical Mastermind, a gamified educational tool combining music education and computational thinking to promote interdisciplinary learning. The game, which uses a microcontroller-based LED matrix, challenges students to decode musical sequences, bridging artistic creativity and logical problem-solving. Rooted in the constructivist and experiential learning theories, Musical Mastermind integrates gamification into education, aligning with STEAM principles to foster holistic skill development. The game combines music theory and coding, encouraging exploration, problem-solving, and collaboration. The study was conducted in a seventhgrade classroom using the micro:bit, a cost-effective microcontroller. The students began with an introduction to music and coding, and then created and decoded musical sequences while engaging in collaborative gameplay. A mixedmethods approach was employed, utilizing pre-and post-test assessments, observational analyses, and feedback surveys to evaluate learning outcomes. Results showed significant improvements in music theory comprehension, computational thinking, and problem-solving skills. The students demonstrated high levels of engagement, teamwork, and perseverance, with increased motivation and a stronger connection between music and technology.

University of Piraeus (GR), University of West Attica (GR)
Openalex Percentile: Top 20%
Music Technology and Sound Studies
1.28
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The Musical Mastermind: A Case Study on Fostering Music Theory and Computational Thinking — Christos Douligeris, Dimitriοs Kotsifakos, et al. · (2025) | TGRS Research Map | TGRS