Blending UX, CoDesign and Learning Experience for Educational Technology Product Design

This study reports on the design of a digital educational tool for maker education, developed collaboratively by 29 coDesigners using an agile approach. The design was guided by a new model integrating procedural, methodological and conceptual directions from user experience (UX), coDesign and learning experience design (LXD). The model can help researchers and practitioners structure the process of educational technology design into phases and activities, distinguish key coDesign dimensions, map the tools and objects used in the process, clarify designer roles, identify critical incidents, and ensure alignment with LXD principles. It also emphasizes the often overlooked preparatory and reframing activities that precede or follow the main coDesign negotiations in the process. The findings recommend treating all design phases as equally significant and adopting a flexible iterative approach to address the evolving goals of complex, longitudinal projects. They also highlight the value of multidisciplinary and multicultural teams with equitable power distribution. Overall, this study provides a blueprint for coDesign initiatives aiming to advance learning through innovative educational technology design.

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Publication Details

Published
2025-04-22
DOI
https://doi.org/10.1109/educon62633.2025.11016292
Primary Topic
Higher Education and Teaching Methods
Type
article
Field-Weighted Citation Impact
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article

Blending UX, CoDesign and Learning Experience for Educational Technology Product Design

Aekaterini Mavri, Andri Ioannou, Andreas Kitsis
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Higher Education and Teaching Methods
article

Blending UX, CoDesign and Learning Experience for Educational Technology Product Design

Aekaterini Mavri, Andri Ioannou, Andreas Kitsis
article en

Abstract

This study reports on the design of a digital educational tool for maker education, developed collaboratively by 29 coDesigners using an agile approach. The design was guided by a new model integrating procedural, methodological and conceptual directions from user experience (UX), coDesign and learning experience design (LXD). The model can help researchers and practitioners structure the process of educational technology design into phases and activities, distinguish key coDesign dimensions, map the tools and objects used in the process, clarify designer roles, identify critical incidents, and ensure alignment with LXD principles. It also emphasizes the often overlooked preparatory and reframing activities that precede or follow the main coDesign negotiations in the process. The findings recommend treating all design phases as equally significant and adopting a flexible iterative approach to address the evolving goals of complex, longitudinal projects. They also highlight the value of multidisciplinary and multicultural teams with equitable power distribution. Overall, this study provides a blueprint for coDesign initiatives aiming to advance learning through innovative educational technology design.

Cyprus University of Technology (CY)
Openalex Percentile: Top 83%
Higher Education and Teaching Methods
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