Investigation of Traditional Recreational Games in the Squid Game Series: Semiotic and Content Analysis

Series and movies play a mediating role for individuals who aim to manage their free time effectively and wish to communicate voluntarily to enhance their life satisfaction and motivation. In this context, the Squid Game series offers society an alternative to manage their free time in the triangle of time, money and culture. The research aimed to identify the traditional recreational games depicted in the Squid Game series and to analyze the meanings. Additionally, using data from Google and Naver search engines as well as Netflix, an attempt was made to determine which children’s games in the series garnered the most attention from viewers. For this purposes, nine traditional children’s games were identified. Moreover, the most searched games on Google wereidentifiedas “Sugar Honeycomb Game and Dalgona Candy”while on Naver they were “Red Light Green Light Game and Squid Game Doll”. It was observed that the obtained data were also corroborated by Netflix data. On the other hand, children’s games are considered an effective tool that can serve therapeutic recreation purposes, such as supporting individuals’ physical, mental, and emotional helth, reducing stress levels, and enhancing social interaction. Recommendations were subsequently developed by linking all findings to therapeutic recreation.

Authors

Institutions

Publication Details

Journal
TAM Akademi Dergisi
Published
2025-05-31
DOI
https://doi.org/10.58239/tamde.2025.01.005.x
Primary Topic
Educational Research and Analysis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Investigation of Traditional Recreational Games in the Squid Game Series: Semiotic and Content Analysis

Nazlı Eser
TAM Akademi Dergisi
Educational Research and Analysis
article

Investigation of Traditional Recreational Games in the Squid Game Series: Semiotic and Content Analysis

Nazlı Eser
article en

Abstract

Series and movies play a mediating role for individuals who aim to manage their free time effectively and wish to communicate voluntarily to enhance their life satisfaction and motivation. In this context, the Squid Game series offers society an alternative to manage their free time in the triangle of time, money and culture. The research aimed to identify the traditional recreational games depicted in the Squid Game series and to analyze the meanings. Additionally, using data from Google and Naver search engines as well as Netflix, an attempt was made to determine which children’s games in the series garnered the most attention from viewers. For this purposes, nine traditional children’s games were identified. Moreover, the most searched games on Google wereidentifiedas “Sugar Honeycomb Game and Dalgona Candy”while on Naver they were “Red Light Green Light Game and Squid Game Doll”. It was observed that the obtained data were also corroborated by Netflix data. On the other hand, children’s games are considered an effective tool that can serve therapeutic recreation purposes, such as supporting individuals’ physical, mental, and emotional helth, reducing stress levels, and enhancing social interaction. Recommendations were subsequently developed by linking all findings to therapeutic recreation.

TAM Akademi Dergisi
Munzur University (TR)
Openalex Percentile: Top 87%
Educational Research and Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Investigation of Traditional Recreational Games in the Squid Game Series: Semiotic and Content Analysis — Nazlı Eser · TAM Akademi Dergisi (2025) | TGRS Research Map | TGRS