Examining the Effect of Background Music on Learners’ Attention and Cognition in Virtual Reality Environments: A Psychophysiological Study

Virtual Reality (VR) enriches learning and instruction, while background music (BGM) is widely employed to modulate attention and cognition. Understanding how BGM influences learning in VR is essential for optimizing VR learning environments and has the potential to improve educational outcomes, yet this area remains largely unexplored. This study collected fifty-two participants’ self-reports, electroencephalogram signals, eye movements, heart rates, and interview responses to explore their attention and cognition during studying virtual heritage sites with and without BGM, while considering individual traits as influential factors. Results showed that with BGM, participants reported higher levels of engagement and demonstrated longer fixation duration on heritage sites’ image regions, than without BGM. Moreover, participants’ self-reported familiarity with the cultural heritage site and BGM listening frequency moderated the effect of BGM on attention and cognition in VR. This study offers implications for incorporating BGM for learning in VR, and designing personalized VR learning environments.

Authors

Institutions

Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2025-06-02
DOI
https://doi.org/10.1080/10447318.2025.2505778
Primary Topic
Visual and Cognitive Learning Processes
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Examining the Effect of Background Music on Learners’ Attention and Cognition in Virtual Reality Environments: A Psychophysiological Study

Ying Que, Xiao Hu
International Journal of Human-Computer Interaction
Visual and Cognitive Learning Processes
article

Examining the Effect of Background Music on Learners’ Attention and Cognition in Virtual Reality Environments: A Psychophysiological Study

Ying Que, Xiao Hu
article en

Abstract

Virtual Reality (VR) enriches learning and instruction, while background music (BGM) is widely employed to modulate attention and cognition. Understanding how BGM influences learning in VR is essential for optimizing VR learning environments and has the potential to improve educational outcomes, yet this area remains largely unexplored. This study collected fifty-two participants’ self-reports, electroencephalogram signals, eye movements, heart rates, and interview responses to explore their attention and cognition during studying virtual heritage sites with and without BGM, while considering individual traits as influential factors. Results showed that with BGM, participants reported higher levels of engagement and demonstrated longer fixation duration on heritage sites’ image regions, than without BGM. Moreover, participants’ self-reported familiarity with the cultural heritage site and BGM listening frequency moderated the effect of BGM on attention and cognition in VR. This study offers implications for incorporating BGM for learning in VR, and designing personalized VR learning environments.

International Journal of Human-Computer InteractionVol. 42(1)
University of Arizona (US), University of Hong Kong (HK)
National Natural Science Foundation of China
Quality Education
Openalex Percentile: Top 88%
Visual and Cognitive Learning Processes
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Examining the Effect of Background Music on Learners’ Attention and Cognition in Virtual Reality Environments: A Psychophysiological Study — Ying Que, Xiao Hu · International Journal of Human-Computer Interaction (2025) | TGRS Research Map | TGRS